Since http://starmadedock.net/threads/chairs-n-viewscreens-and-stuff.75/ may be hard to implement and won't come for a while if at all, how about a few simpler changes for the closer-at-hand future, in the spirit of that topic:
- Make Cockpit Blocks a usable way to "enter" (control) a ship, so the core is no longer the only method.
- When a player enters a core/cockpit or other computer, leave their model where it was when they hit "R" rather than causing it to disappear, but have said model play a "pressing buttons" animation, as though they were using their consoles. Not only does this add immersion, but it also means that exiting your core won't mean getting dumped out through the ventral hull or stuck into a void in the systems areas of your ship.
- Implement a Navigation Computer that you can program a coordinate point into. When you activate it, it causes a ship to automatically fly towards those coordinates at max speed. For balance reasons, a ship flying via nav computer might have its turrets disabled or something.
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