Next generation: Advanced carriers

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    I like the idea of just simply being able to define a path for each dock but it still has issues where ships may have to depart and arrive in specific orders. Having to litter a deck that may handle dozen of ships with docking enhancers isn't a great system though, it's basically the beacon idea but without a new block type.
    It really is my beacon idea but a lot more complex, even though it doesn't introduce a new block.
     

    Ithirahad

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    Also, the last beacon in the chain could accelerate the fighter, but in reality the carrier shouldnt be moving while deploying the ships since that would even be near impossible for a human controlled fighter to exit.
    ...No, in reality there's no universal inertial frame and things don't randomly magically slow themselves down. As a result, as long as a ship isn't accelerating, it would be exactly the same flying out of a hangar moving at 200 kilometers per second and one that's stationary relative to the sun.
     

    NeonSturm

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    ...No, in reality there's no universal inertial frame and things don't randomly magically slow themselves down. As a result, as long as a ship isn't accelerating, it would be exactly the same flying out of a hangar moving at 200 kilometers per second and one that's stationary relative to the sun.
    Maybe small fighters should be able to move relative to bigger ships? (that would also disable how big ships behave like fighters while fighting a fighter. :)
     

    Ithirahad

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    Maybe small fighters should be able to move relative to bigger ships? (that would also disable how big ships behave like fighters while fighting a fighter. :)
    ...Or, 'maybe' the parking anchor thing suggested in another thread could be implemented, and everyone can start using Newtonian physics. (O linear damping) It's just... better for so many reasons.
     
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    All of these ideas, though interesting and well thought out, are way too complicated.

    Functionality > aesthetics

    Either way "undocking" needs a bit of work, because one wrong click or movement and you have an FPS dropping Physics disaster.

    I like the idea of just having the fighters warp in and out of the ship when leaving and returning. Though it would be nice to see them flying in and out, it creates so much work for an aesthetic that is very insignificant.

    Right now when you dock a ship or turret it just warps into place, there is no need for it to be any different.

    As for using logic blocks and stuff...

    No new blocks are really need. There just needs to be a way to group and assign things via the structure menus. So you can make fighter groups and such. Logic blocks could obviously used instead to undock groups.

    To assign ships to a dock you manually dock the vessel then jump back into the core of the parent ship. In the structure menus there would have to be a "assign ship" under the docking tab so that the fighter is now permanently linked to that dock and nothing else can dock there.

    When docking/undocking there would have to be a limitation of how many fighter dock at a time and how long before other fighter can dock. So "X number" of fighters dock then X seconds later the next "X number" of fighter dock. So there basically would need to be a que system. Can't have everything's docking and undocking at once, would cause worlds of lag.