- Joined
- Jun 16, 2013
- Messages
- 61
- Reaction score
- 20
With the upcoming planet update, it looks like to get the new planets, it requires a whole new universe.
What I'm proposing is a command similar to /despawn_all, that instead will delete the entity and then do something similar to /populate_sector to place the entity back in. Maybe call it /respawn_all.
Of course, this would only work on naturally spawned entites, but allowing server owners and singleplayer users to regenerate specific entities without having to try and edit the database files (I tried for 3 hours earlier and failed) would be really useful. Currently the only way to get the new planets is to go on a sector-by-sector basis of populating the sector after despawning it.
Naturally, this could cause a bit of lag. I don't know if it's possible to spawn the entity in, but only generate the blocks of the planet when a player moves close.
What I'm proposing is a command similar to /despawn_all, that instead will delete the entity and then do something similar to /populate_sector to place the entity back in. Maybe call it /respawn_all.
Of course, this would only work on naturally spawned entites, but allowing server owners and singleplayer users to regenerate specific entities without having to try and edit the database files (I tried for 3 hours earlier and failed) would be really useful. Currently the only way to get the new planets is to go on a sector-by-sector basis of populating the sector after despawning it.
Naturally, this could cause a bit of lag. I don't know if it's possible to spawn the entity in, but only generate the blocks of the planet when a player moves close.