With the upcoming weapons update, I've been hankering for a new feature that has been discussed before, on the old site, but not here. I call it Bigger Bullets, though other people call it different stuff. The idea behind it is that you can set multiple connected outputs of a weapon, instead of just one, and that will increase the size of the projectile/beam etc. For example, let's say you have a 1000 damage cannon that fires once every second. When you only have one output set, it will fire a standard size cannon round that deals 1000 damage to one block. This is the current system. The problem with this is that even hitting the toughest block in the game, you still waste 600 damage out of 1000. Not good, and this is why the "shotgun" or "waffle" arrays are prevalent in ship combat. What this suggestion would do is change it, so you select multiple outputs.
It would work like this: Take your 1000 damage cannon, then select a SECOND OUTPUT, let's say to the first one's left. This creates a bullet that is wider, but not taller, and will hit two blocks next to each other, dealing 500 damage to each. Now only 200 damage is wasted. But a flat bullet looks weird to you, so you add two more, making a 2x2 square. Now it is still a 1000 damage cannon firing once a second, but the damage is spread over four blocks, dealing 250 to each.
Now combine this with the dev build's artillery cannons and punch-through effects, and you could have a 20,000 damage cannon that not only hits four blocks, but keeps going past the first few. We could finally see that unlucky fighter getting vaporized by a battleship's main cannon, and huge chunks getting blasted out of ships, instead of shitty little holes. Overall, we could get the space battles you see on TV and in movies, in StarMade
~MineCat out.
It would work like this: Take your 1000 damage cannon, then select a SECOND OUTPUT, let's say to the first one's left. This creates a bullet that is wider, but not taller, and will hit two blocks next to each other, dealing 500 damage to each. Now only 200 damage is wasted. But a flat bullet looks weird to you, so you add two more, making a 2x2 square. Now it is still a 1000 damage cannon firing once a second, but the damage is spread over four blocks, dealing 250 to each.
Now combine this with the dev build's artillery cannons and punch-through effects, and you could have a 20,000 damage cannon that not only hits four blocks, but keeps going past the first few. We could finally see that unlucky fighter getting vaporized by a battleship's main cannon, and huge chunks getting blasted out of ships, instead of shitty little holes. Overall, we could get the space battles you see on TV and in movies, in StarMade
~MineCat out.