The NPC in the shop is like the bounty board- you go to it and select a quest. With the "NPC going up to you," I mean an NPC flies up to your base and starts bothering you find his ship/rescue someone/avenge her planet/whatever.
Yes ! Imagine you, standing at your medium-sized space station... Doing some building work or upgrades on your docked ship... Then a strange vessel appears and contacts you and gives special quests with story-sense...
Also things that should be added to missions: time limits (optional) partial completion & partial rewards (for example, you destroyed the faction module of the pirate based. However, since you used nuclear missiles to do that, you also killed the NPC you could have rescued. You get credits, but no faction points)
Yes ! Imagine you, standing at your medium-sized space station... Doing some building work or upgrades on your docked ship... Then a strange vessel appears and contacts you and gives special quests with story-sense...
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