Fixed Direction Turret Axis?

    StormWing0

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    Unlike the normal one we got this one doesn't turn and it would help in retaining the settings of a turret meant to be facing a particular direction. Currently we've got to use normal rails for this but it seems bug or not the AI likes to change back to ship for some people so why not let them get around this? This way with this one addition version of the turret axis it solves part of the issue. Now just fixing the bug so the docked entities retain their last settings when saved would be enough as is but this could help in its own way as well.
     
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    Not sure why you'd want to do this. Modular weapon hard points maybe?
     

    StormWing0

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    lol mostly works for larger ships that can't turn fast supposedly but I came up with the idea after seeing something in another topic and figured it would be a nice fix in the form of a block. :) That and it would be handy for side facing exo armor guns that I'm tinkering with.
     

    MeRobo

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    So you want only the barrel to move but not the base?
     
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    Unlike the normal one we got this one doesn't turn and it would help in retaining the settings of a turret meant to be facing a particular direction. Currently we've got to use normal rails for this but it seems bug or not the AI likes to change back to ship for some people so why not let them get around this? This way with this one addition version of the turret axis it solves part of the issue. Now just fixing the bug so the docked entities retain their last settings when saved would be enough as is but this could help in its own way as well.
    How exactly does flipping to Ship type changes the behavior?
     

    Lecic

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    A fixed weapon with the AI set to ship will work the same as one with the AI set to turret.
     

    StormWing0

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    lol might not bug me but it does bug some people. If they set it to turret they expect it to stay that way. XD In any event I was just think up a possible solution aside from just making sure attached entities retain their saved BP state and not change without the player making them change.

    In any event it is just an idea some people might find it useful and others just find it redundant.