- Joined
- Jun 29, 2013
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Right now we've got this bizarre meta that glorifies machineguns and rapid beams in terms of Structure HP damage and potential hit rate.
Machineguns tend to have a higher effective DPS than straight Cannons, and straight Cannons tend to have a higher effective DPS than Cannon-Pulse, due to the firerate and the ease with which a player may correct their firing angles. It's easier to track your shots and your enemy's position when you're using a machinegun, because not only are you able to see a steady stream of bullets, you're also giving yourself a consistent, steady reference to base your estimate of the enemy's velocity off of.
Beams don't have the issue of target leading, but they still have the issue of block breaking potential per second when you're comparing Beam-Cannon to Beam-Pulse.
On top of it all, Rapid weapons come with the extreme benefit of being able to get away with far, far less power capacitors for the same DPS, which gives rapid weapon users the edge in terms of block count to DPS efficiency.
When was the last time any of you saw someone *seriously* using Cannon-Pulse as a capital weapon for doing something other than Shield or Armor HP damage? How about beam-pulse?
My suggestion is simple - boost Cannon-Cannon and Beam-Cannon power consumption to 12 energy per damage, and reduce power consumption for Cannon-Pulse to 8 energy per second, with base Cannon staying at 10. I do not recommend touching Beam-Pulse, as it has ridiculous alpha damage potential. Missile-Cannon power usage does not need to be readjusted, as it's already a much less popular weapon system than any other.
Machineguns tend to have a higher effective DPS than straight Cannons, and straight Cannons tend to have a higher effective DPS than Cannon-Pulse, due to the firerate and the ease with which a player may correct their firing angles. It's easier to track your shots and your enemy's position when you're using a machinegun, because not only are you able to see a steady stream of bullets, you're also giving yourself a consistent, steady reference to base your estimate of the enemy's velocity off of.
Beams don't have the issue of target leading, but they still have the issue of block breaking potential per second when you're comparing Beam-Cannon to Beam-Pulse.
On top of it all, Rapid weapons come with the extreme benefit of being able to get away with far, far less power capacitors for the same DPS, which gives rapid weapon users the edge in terms of block count to DPS efficiency.
When was the last time any of you saw someone *seriously* using Cannon-Pulse as a capital weapon for doing something other than Shield or Armor HP damage? How about beam-pulse?
My suggestion is simple - boost Cannon-Cannon and Beam-Cannon power consumption to 12 energy per damage, and reduce power consumption for Cannon-Pulse to 8 energy per second, with base Cannon staying at 10. I do not recommend touching Beam-Pulse, as it has ridiculous alpha damage potential. Missile-Cannon power usage does not need to be readjusted, as it's already a much less popular weapon system than any other.