In space there is no gravity, so there is also no structural integrity. Objects CAN NOT fall apart because they are loosely connected together
You know this is actually incorrect.
[DOUBLEPOST=1436469156,1436466781][/DOUBLEPOST]Yes sorry armor blocks add 5 hp, insignificant, upping that value might be good... But let me get to my main point...
My point about the core not being useful isn't that I think core drilling is fun, it's in fact my way of saying that with this update you lose the feeling of disabling a ship by shooting the most valuable part of said ship, the core. Example; If you shot the nuclear power core of a navy ship that ship would be dead doesn't matter how much of the structure had taken damage before, period.
You all talk about realism and that's very unrealistic... Since these are flying ships in space using "thrusters" there has to be a "core" a high priority target located in the ship. Now I'm not saying make all weapons lock on to it, which would reproduce the dreaded "core drilling" tactic as so many of you hate it. But if you do manage to hit the core that should kill the ship, or severely cripple it. Because right now if I shoot out the front half of a ship it is just as valuable as shooting off the back half or top or bottom. (I know what you fan boys will say, "But if there are more systems in the back or top then that's where its a better place to shoot, blah blah blah.) That's my point exactly its not about hitting critical structures, outside of computers of course, it's just about doing massive damage.
The inclusion of a new "core" block would actually force you to study the enemy ships even more if you want to end a fight quickly,outside of computer destruction of course, fan boys... The idea of a core is like a nuclear power plant core. If you hit that then "GG m8". But that isn't a thing anymore, I believe there should be "hyper critical" blocks that once destroyed should reduce the combat efficiency of a ship severly, outside of the current effects of "user system" failures due to computer destruction. This could be a "core" block, not as we know it now, but a new core that all the ships power is run through or something. This block should be required, by a simple structure check before a ship can fly.
Let me reiterate, IT WOULD NOT BE THE CORE THAT WE KNOW CURRENTLY, it would be a new block whose sole purpose would allow the ship to utilize its power regen value, maybe by allowing the power regen to actually trigger or something like that. This could be implemented through having to link the power reactor blocks to this core. We could even implement a system that for every power regen value of like 5 million another core would have to be used. This idea could also be implemented in power capacity, including power cap brackets for additional power cap cores. This would allow for even more precision execution of ships if you know their structural weaknesses. Then you fan boys can get your cockpits implemented and have your system computers linked to the cockpit block not the core block. And also making it more realistic in the same vain. Think about it...
[DOUBLEPOST=1436470003][/DOUBLEPOST]Also the idea of the missiles and ai systems targeting the ships center of mass (CoM) is bad and should not be used. I know it was used in conjunction with the old core system. Which allows the ai or missiles to just be targeting the CoM and not have to "see" the ship, ultimately helping with coding. I'm not sure exactly how to fix this or how then to optimize functionality via the code for the game. But I due believe it would help combat if we moved away from the CoM targeting system.