I hope those shades help you defeat a star in single combat before burning to death.One because I stay and fight cus I'm not a pussy
*puts on shades*
brought me on an idea, a mod that calculates how many jump drive modules you need to go 1 sec per jump-2 sec per jump etc.
I'm not fully sure I understand your description, but I think that this graph is pretty much what you're after; it plots charge time of a jump drive against the number of jump drive blocks in said jump drive, with ship block count as the Z variable. Alternatively, there are a few other calculators on the wiki.a mod that calculates how many jump drive modules you need to go 1 sec per jump-2 sec per jump etc.
i mean a simple fill input get output calculator :DI'm not fully sure I understand your description, but I think that this graph is pretty much what you're after; it plots charge time of a jump drive against the number of jump drive blocks in said jump drive, with ship block count as the Z variable. Alternatively, there are a few other calculators on the wiki.
In my defense, that is effectively what that graph is, perhaps not in appearance, but certainly in function. I'll admit that it requires ever so slightly more work to get an answer from, but it's still a devilishly simple process.i mean a simple fill input get output calculator :D
i'd suggest a simple interface where you put the information, then the answer will be:In my defense, that is effectively what that graph is, perhaps not in appearance, but certainly in function. I'll admit that it requires ever so slightly more work to get an answer from, but it's still a devilishly simple process.
I'm not quite sure how to put what the graph does back into a spreadsheet, but I'll look at that that tomorrow, perhaps.
- Set 'Z' value to ship block count.
- Set the appropriate dashed lines to the desired values (y-line for charge time, x-line for number of jump drive modules)
- Click on the curve, move the small "X,Y" readout which appears to the intersect with the relevant guideline.
- Read the "X,Y" readout. Y=charge time, X=jump drive module count.
http://jumpdrive.x10.mx/i'd suggest a simple interface where you put the information, then the answer will be:
for your ship you will need:
..... for 1 second charge jumps
...... for 2
....... for 3
....... for 4
....... for 5
for more details and a graph click here:
spoiler/link with the graph and such.
this will make it easy to use yet still possible to get all information.
i suggest a layout simular to the forum, black light black dark black and white letters.
[DOUBLEPOST=1436009944,1436009889][/DOUBLEPOST]i forgot to say that it does look good
totaly do not get how it works, i read the texts but how does it work?
from what I gathered, you put in the numbers and it tells you if the system would even work. Charge time is related to % of the ship that is jump modules, so that much is legit just basic math once you figure out the % you need.totaly do not get how it works, i read the texts but how does it work?
i mean like filling in total jump blocks..... thats just what i wanted to know, how many blocks i need
charge time, 1
all the power stuff good for sustainable jumping
and i dont get any answers, dont even know what answer i should get.
You're not really wrong, but you make it sound simpler than it actually is.Charge time is related to % of the ship that is jump modules, so that much is legit just basic math once you figure out the % you need.
yepAlso, the primary usage of the calculator made by TheKingOfSpace is, as far as I'm aware, checking the power-stability of a jump drive, and subsequently classifying it based on power-stability and charge time. It doesn't utilize all of the jump-drive formulae, though (specifically those regarding charge required), so it isn't ideal for the usage which HolyCookie is after (plug in ship size and desired charge time, get required number of jump drive modules for a ship of that size to reach that charge time).