New Power Storage block

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    Had an idea for a new Power Storage block: the Battery.

    TL;DR: stores a ton of power separate from Capacitors, but only a fraction of it can be used at once.

    Batteries would be a new type of power storage - they could store absolutely huge amounts of power relative to the standard Power Capacitors - enough to run an entire ship including weapons for hours or more, but they would have a maximum energy output per second (like reactors).
    They'd start with a specific e/s output which could be increased, perhaps by increasing the group size.
    They would store their power separate from the ship's normal Capacitor storage, so you could have both the default Capacitors for on-demand power and the extra storage of the Battery.


    Would also have a way to switch between 'charge' and 'discharge' (and maybe 'off') mode, perhaps a computer, or simple Logic connection.


    These would allow you to reduce or eliminate your ship's reliance of on-board Reactors, freeing up space for other things and preventing those pesky power lines from getting in the way of your interior space, for example.
    They'd probably provide more power per block than Reactors, so they'd end up taking up a little less space than pure Reactors, freeing it up for other things at the cost of needing to recharge every now and then.



    Would be useful, for example, to give small ships decent-sized jump drives without having to run tons of extra power lines, or for emergency power, etc.
    And with Rails, you could have literal batteries - swappable, pre-charged tanks of power to keep your ship running.
     

    TheOmega

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    Only when they change docking to look up the chain for shield and power, and I don't think that is gong to happen.
     

    TheOmega

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    It makes sense that it would share through the chain, and power supply beams are not as efficient and cause more lag. (not a lot, but some, don;t care if it isn't noticeable, maxbeamdrawcount is there for a reason.)
     
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    If power sharing becomes more advanced, I think this could be cool. Solid idea as is, but with the current system it seems like it would get less use than the current system and wont fit the "meta"
     
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    Since the current powertanks ar capacitors, batteries could have their use. But i would let them only recharge when docked to something and when undocked they drain their power permanently, no matter if the power is needed. (You know, selfdischarge ;) )

    I think i've already mentiond something like this somewhere in the forum.

    Some example-values:
    per module:
    - 100.000 power
    - max supply: 100
    - self discharge if ship has full power (>99%): 10
    - max chargerate when docked: 100

    unitsize-pow 1.05 (same as power caps have)
     
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    alterintel

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    I like this idea... It's the best "fuel" idea yet (That was for you TheOmega ;))

    -I like the idea of only charging when batteries are not in use. Or basically batteries can only be charged or drained not both at once.

    -They could be dangerous like real batteries to. The faster your charge or drain them, the hotter they get... they could over heat and maybe you get a "reactor over load". A standard energy transfer rate could be 1000/sec for use? And a standard energy transfer rate of 10,000/sec for charging? Anything over that you start taking structural damage.

    -They could have Amp hours. One battery could have a power capacity of say 3,600,000 which would be equivalent to 1,000 e/sec for an hour.
     

    TheOmega

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    Yeah, heat mechanics aren't going to come anytime soon, unless you count being too close to the sun.
     
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    I do like the idea, it has more viability than other power source ideas. I think that when astronaut suits come into play along with portable systems, This might allow for balancing of such systems and add more focused on conserving power in space walks.
     
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    If power sharing becomes more advanced, I think this could be cool. Solid idea as is, but with the current system it seems like it would get less use than the current system and wont fit the "meta"

    I don't see how it wouldn't; it's basically just a cross between normal reactors and power capacitors with tons of extra storage.
     
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    I don't see how it wouldn't; it's basically just a cross between normal reactors and power capacitors with tons of extra storage.
    The "best" way to use these, as I see it is to have pre-charged packs of these batteries at station way-points, and switch them out with rails or by hand
     
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    Yeah, why's that a problem?
    Well, I'd love to make modular ships, personally, and from what i understand, unless the whole thing is one docking chain with the battery at the end, the power wont be properly shared, correct me if i'm wrong, that's just how i understood it
     
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    Well, I'd love to make modular ships, personally, and from what i understand, unless the whole thing is one docking chain with the battery at the end, the power wont be properly shared, correct me if i'm wrong, that's just how i understood it
    No, power sharing only goes upwards so you'd need power supply beams - same as external reactors. Not really a problem.
     

    NeonSturm

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    I see possibilities in:
    • Cheaper drones. They only need power until they die (sooner or later) or the battle is finished.
    • Doing several jumps in quick succession to escape ships without batteries.
    • Saving excess power in-between missile fire bursts or long thrusts for planetary gravity escapes (shuttles).
    I also see a solution for the charge/discharge problem:
    • Always try to keep charge % between capacitors and batteries equalized.
    > If your turret charge is at 50% your ship charge at 70%, make both 65%.
    > If your battery charge is at 50% and your capacitor charge at 10%, discharge batteries, equalize at 48% (assuming batteries have a much higher capacity).
    > If your battery charge is 70%, your capacitor charge 95%, charge batteries up for a 73% -- 73% charged %.

    Alternative solution:
    • Capacitors >80%, charge batteries
    • Capacitors <80%, discharge batteries