- Joined
- Apr 7, 2013
- Messages
- 13
- Reaction score
- 1
There is a Problem with the current method of building in starmade, a problem that to my knowledge (and it's not vast, so please tell me if this is already decided.) has yet to see a solution.
This problem is the "flow"/"fun" of building being ruined when it comes to multi-part/moving entities. You have to get out of build-mode/your ship, spawn another ship. then navigate to the rail/turret dock you want to use, it's a clunky way to go about doing this in my opinion when there are ways of doing it better.
There is a game called "Machinecraft", and no, I'm not talking about the Mod for Minecraft, rather an entirely different game from a japanese indie-developer.
Machinecraft seems to be more arena oriented/less of an open-world sandbox than Starmade (or minecraft for that matter), things/objects/"machines" are built in a separate section of the game, sort-of like build-mode.
the way Machinecraft adds moving parts is pretty interesting. essentially, you have different "groups", each an independent moving part, to assign groups, you go to the group submenu, where it colors your blocks according to what group they belong to. Assigning/reassigning a block to a group is done by "painting" the block. this means you can have two blocks next to each other, say a turret and a tank chassis, and you can have the blocks that make up the turret slide over the blocks that make up the tank chassis, very smoothly/cleanly.
example-images:
above: how tank looks in actual "game"-part of the game
below: "group"-mode ("dummy" basically means a block that contributes null to stats and is clippable, which is useful for the mechs some people make)
Contrast this with the system used by games like Space-engineers or Besieged, where it's more about the direction/angle of block placement, which can lead to scenarios where the chassis and the turret grind up against one another, or require such a degree of "safety clearance", that they're easily "snipped" apart.
I apologise in advance if I broke any rules for posting images/links recommending a system from another game.
This problem is the "flow"/"fun" of building being ruined when it comes to multi-part/moving entities. You have to get out of build-mode/your ship, spawn another ship. then navigate to the rail/turret dock you want to use, it's a clunky way to go about doing this in my opinion when there are ways of doing it better.
There is a game called "Machinecraft", and no, I'm not talking about the Mod for Minecraft, rather an entirely different game from a japanese indie-developer.
Machinecraft seems to be more arena oriented/less of an open-world sandbox than Starmade (or minecraft for that matter), things/objects/"machines" are built in a separate section of the game, sort-of like build-mode.
the way Machinecraft adds moving parts is pretty interesting. essentially, you have different "groups", each an independent moving part, to assign groups, you go to the group submenu, where it colors your blocks according to what group they belong to. Assigning/reassigning a block to a group is done by "painting" the block. this means you can have two blocks next to each other, say a turret and a tank chassis, and you can have the blocks that make up the turret slide over the blocks that make up the tank chassis, very smoothly/cleanly.
example-images:
above: how tank looks in actual "game"-part of the game
below: "group"-mode ("dummy" basically means a block that contributes null to stats and is clippable, which is useful for the mechs some people make)
Contrast this with the system used by games like Space-engineers or Besieged, where it's more about the direction/angle of block placement, which can lead to scenarios where the chassis and the turret grind up against one another, or require such a degree of "safety clearance", that they're easily "snipped" apart.
I apologise in advance if I broke any rules for posting images/links recommending a system from another game.