So at the moment in the game, there is little reason for factions to trade with each other that I can see, because resources are equally available everywhere. I think that something ought to be done to give a reason to trade. The most obvious way might be to make it so that resources are more concentrated, so that one faction can control the supply of a resource, but that would make starting out extremely tedious, as one would have to always be traveling between resource areas. I think a better way would be to give factions specializations. What I am thinking is that the more a faction manufactures a certain type of item, such as weapons, hulls, or shields, the better they get at that, meaning that items manufactured by some factions have better quality than others. However, to prevent factions just all being good at everything after a certain point, a faction could only level up a manufactured item up to a certain point before getting better at that made them worse at other things. This would create much more incentive to trade, with, for example, a faction that manufactures very good hulls trading them with another faction for better weapons. It would also provide a way for factions to become powerful on servers besides conquest, since a faction that supplied something critical like shields would inevitably have huge influence, even if they did not have an incredibly strong military. It would also mean that factions ship designs would differ more, since high quality armor might be more available to an armor specialized faction than shields, so they might want to build ships that rely more on armor. This system could even be applied to mining, so that mining factions get more resources, that a manufacturing faction might want to buy. Naturally, this would be a feature that could be turned off for those that don't want it. Please give feedback!