The Entity Graph

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    Hi StarMade Community,

    My name is Dah0st.
    I created the Entity Graph. The Entity Graph is a graph that classifies entities in three ways:

    1). Coverage the turret(s) by percentage
    2). Design Level
    3). Weapon(s)'s Strength Against Shielding, Hull, and Systems


    Explaining the graph:

    There are three axis the x, y, and diagonal to the top right, down left direction:
    The Y axis is Coverage the turret(s) by percentage.
    The X axis is the Design Level
    The diagonal axis is the Weapon(s)'s Strength Against Shielding, Hull, and Systems



    Coverage of turrets by percent:

    The coverage of turrets is the area turrets can see. It implies that the entity has a curtain amount of turrets to give it that amount of coverage.

    Ex. A big ship like a Titan will need a lot of turrets so the coverage is greater than a small ship like a drop ship that has around two or three with low coverage.



    Design Level:

    The design level only means the amount of space inside of the entity for decor or systems. I say only because people might call this graph faulty because they suck at building good looking interiors. Well I am tell you now it's not that way at all. The greater the number of the design level the more space you'll have inside of the entity.

    Ex. A mother ship is huge correct so it makes sense for the the design level to be at 5 or 4 unlike a fighter with little on no interior at design level 1 or 0 (a cockpit counts for interior).



    Weapon(s)'s strength against shielding, hull ,and systems:

    The diagonal axis is just the amount of damage each weapon (if any)one one entity does to another entities shielding, hull, and systems thanks to the recent update this axis is possible.



    Some Mistakes:

    I forgot to add some ship names but the general idea of naming is blue small ships, red is medium ship, and green big ships.

    The other colors are any size because of the design level.

    The purple needs to be updated if the game will have more static entities. And the coverage of turrets for the purple area is undone sadly.


    Here it is! Thanks for reading! Leave a comment about it!
    EntityGraph.png
     
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    yes
    [DOUBLEPOST=1435383048,1435382904][/DOUBLEPOST]
    my bad had to get the video ready
    [DOUBLEPOST=1435383096][/DOUBLEPOST]
    yes
    Its fine. Im playing Gnomoria so I can wait. I cant wait to see what this is however and neither can CyberTao apparently.
     

    CyberTao

    鬼佬
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    To be fair, when I first posted, all that I saw posted was "Hello community". Am sorta interested in seeing what you're putting up... in the morning.

    Muh eyes. Dey BURN. O - O
     
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    To be fair, when I first posted, all that I saw posted was "Hello community". Am sorta interested in seeing what you're putting up... in the morning.

    Muh eyes. Dey BURN. O - O
    my bad man it'll be some time before it comes
     
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    my bad man it'll be some time before it comes
    I might have to wait till morning. Its pretty late here. Good to see you putting some stuff into the community/forums though. I didn't become too active in the forums until like a couple of months ago. I used to just watch silently.
     
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    I might have to wait till morning. Its pretty late here. Good to see you putting some stuff into the community/forums though. I didn't become too active in the forums until like a couple of months ago. I used to just watch silently.
    i understand man i just started doing this
     
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    You certainly sparked my interest too.
    Especially in how you measure and assign numerical values to turret coverage(there are several ways to define and thus measure it) and design level.
     
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    It does seem interesting. Do you just kinda guess at the values for for weapon strength, design level, and coverage or do you have a method?
     
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    It does seem interesting. Do you just kinda guess at the values for for weapon strength, design level, and coverage or do you have a method?
    the values are coming need to set them first
    [DOUBLEPOST=1435420117,1435420082][/DOUBLEPOST]
    the values are coming need to set them first
    this a basic foundation to build off of