Fuel system?

    sayerulz

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    I noticed that this has cropped up a few times before, but I really want a fuel system, so here it is again. I am thinking it could be some sort of ore, which has a fair chance of spawning in every asteroid. Each piece generates a certain amount of power before being consumed, depending on the reactor configuration. Some configurations would generate more power for their size, but also use more fuel for the amount of power generated. Others would generate less power for their size, but be more efficient with fuel. The raw ore could be used to generate power, but refining it is more efficient. Naturally, for people who would rather not have to mine fuel for their huge ships (understandable), it would be an optional config. I feel like this would add a bit more to the survival aspects of this game, for those that want it, as at the moment much of the resource management in singleplayer survival seems to just be waiting for factories to make enough of something and finding a shop that has what you are looking for.
     
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    TheOmega

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    The thing people don't get is that people DON'T want fuel to be the main system. IT HAS TO WORK ALONGSIDE THE CURRENT ONE. Optional configs mean on some servers, you are forced into something, on others, you are forced to not.
     
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    The thing people don't get is that people DON'T want fuel to be the main system. IT HAS TO WORK ALONGSIDE THE CURRENT ONE. Optional configs mean on some servers, you are forced into something, on others, you are forced to not.

    Speak for yourself, I'd like to see fuel as the main system.

    But server-configurable, of course - so server owners can put it back to ole power lines if they so prefer.
     

    therimmer96

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    I also want fuel to be the main system, and when you run out, you are stuck on sublight engines and the ships power is sincerely diminished (but not 100%, the game shouldn't force you into losing the ship)
     

    TheOmega

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    Fuel should be used as a booster, instead of the main system, and like I said, it would exclude people if there was only 1 system.
     

    therimmer96

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    Fuel should be used as a booster, instead of the main system, and like I said, it would exclude people if there was only 1 system.
    Why would it exclude people?
     

    alterintel

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    What do you think about using capsules as fuel. Different capsules could provide different power. This would give us something to do with all those mineral capsules. It could be used in addition with current system, to give a boost of power. Or it could be used on it's own as a more compact power system. It could be called a "Capsule Reactor"
    Side Note: If buffs and de-buffs are ever added to the game this would be a good way to implement them depending on the capsule you use for fuel.
     
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    I do enjoy the idea of fuel as many know, but there is a problem with having it as main.

    Fuel should be used as a booster, instead of the main system, and like I said, it would exclude people if there was only 1 system.
    For starters, it would limit how far a new player, who starts with limited resources, to farm around spawn or risk the chance of being stuck in space, which by far is the most annoying thing that could happen in this game.

    Second, it makes the current power system either obsolete or severely limited, which would required everyone to change every blueprint and ship currently. This by far would be a headache, but it is doable.

    Third, it would require/force people to do what I consider annoying, planet eating, otherwise, they would be lacking a bit of a buffer for long journeys. This though could be limited through how the fuel would decay (half-life).

    I am not against fuel, but it definitely needs to be secondary as a buff, otherwise more problems would arise out of implementation.
     

    therimmer96

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    For starters, it would limit how far a new player, who starts with limited resources, to farm around spawn or risk the chance of being stuck in space, which by far is the most annoying thing that could happen in this game.
    There could be trading guild stations that would supply you with fuel for a price. Zeno's trading guild station already in the game is supposed to server that purpose anyway.

    Second, it makes the current power system either obsolete or severely limited, which would required everyone to change every blueprint and ship currently. This by far would be a headache, but it is doable.
    The current system also allows for the operation of ships of any scale with no downside. this system would mean that larger ships would only be viable if the player can maintain the upkeep, balancing them, but not removing them.

    Third, it would require/force people to do what I consider annoying, planet eating, otherwise, they would be lacking a bit of a buffer for long journeys. This though could be limited through how the fuel would decay (half-life).
    Planets might not be how you get the fuel. Could be that you need to fly though a nebula. and anyhow, anything on a planet is likely to be on an asteroid, so there is still no need for planet mining if you don't need that much fuel.
     
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    There could be trading guild stations that would supply you with fuel for a price. Zeno's trading guild station already in the game is supposed to server that purpose anyway.
    I am fine with fuel for a price, but it must be balanced out so that people would not have to upkeep to the point of spending hours to keep a fuel buffer.

    The current system also allows for the operation of ships of any scale with no downside. this system would mean that larger ships would only be viable if the player can maintain the upkeep, balancing them, but not removing them.
    This is contradictory to the opinion, which is saying that fuel should be main system, which would make power reactor modules secondary and therefore most likely nerfed so that fuel would be contested and needed. Balancing is well and dandy, but unless you can not get efficiency out of something that is an integral part of the ship, it would only hinder creation.

    Planets might not be how you get the fuel. Could be that you need to fly though a nebula. and anyhow, anything on a planet is likely to be on an asteroid, so there is still no need for planet mining if you don't need that much fuel.
    This is true, but you have to consider how much being burned up, which is to say that larger ships would burn more, is a great factor in this. I would be OK with a drilling system that would gather fuel from a core, because at this point planets are just a source of lag for many. This could solve planet eating and make it a worthwhile gameplay mechanic.

    Again, I agree with fuel, but it has to not phase out a current system into worthlessness and still be viable for any scale ship/structure.