i think everybody recognises the problem of interior turrets, they are just too op for astronauts to deal with.
only the ones that have no respect for a way of playeing do not recognise it.
this is not my idea anymore (i had a bad solution, keptick came with this forgot to change thi sentence):
a legit interior turret.
when a turret aims at astronaut it will be indicated as interior turret
if the docked entity is indicated as interior turret, it will have 0 share of shields, but still full supply in energy of cource. this will make the interior turret vulnurable to the weapons of a astronaut (note that i am not talking about lasers, they are weak and can't shoot anything when the ship is moving).
this will make it exualy possible to destory the interior turret and succesfully board a interior turret armed ship.
a extra option to make it more possible for astronauts is the buffing of weapons, not for player damage but for block damage, e.g laser: 10 dmg to player 25 dmg to block. sniper: 100dmg to player 150 dmg to block (to destroy advanched in 1 shot)
numbers are again examples and this part is an extra suggestion that i added to this suggestion, rate it apart from eachother
geez when i read this i get sick of my gramm(e/a)r
only the ones that have no respect for a way of playeing do not recognise it.
this is not my idea anymore (i had a bad solution, keptick came with this forgot to change thi sentence):
a legit interior turret.
when a turret aims at astronaut it will be indicated as interior turret
if the docked entity is indicated as interior turret, it will have 0 share of shields, but still full supply in energy of cource. this will make the interior turret vulnurable to the weapons of a astronaut (note that i am not talking about lasers, they are weak and can't shoot anything when the ship is moving).
this will make it exualy possible to destory the interior turret and succesfully board a interior turret armed ship.
a extra option to make it more possible for astronauts is the buffing of weapons, not for player damage but for block damage, e.g laser: 10 dmg to player 25 dmg to block. sniper: 100dmg to player 150 dmg to block (to destroy advanched in 1 shot)
numbers are again examples and this part is an extra suggestion that i added to this suggestion, rate it apart from eachother
geez when i read this i get sick of my gramm(e/a)r
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