Currently, if I wished to board an enemy ship, I would have to somehow be flown close enough to grapple on. This probably means hitching a ride on a boarding pod piloted by another player (Or AI with a bit of hacking, but that's risky; AI is really easy to shoot down.) So I thought, what if, instead, we had a Grappling Beam Module? A single block, which lets a ship align to another.
Your first thought is probably, "That's OP, right? A ship could just grab onto another ship and the other ship could never hit them..." But there are two things to mitigate this. First of all, like the handheld grappler, the grappling beam would only hold on for a certain amount of time (Maybe a minute or two), and it would have a fairly long cooldown, certainly more than enough time for a smallish ship to reorient and start shooting at the annoying fish trying to stick to it, assuming said smallish ship doesn't have turrets which would wipe out said fish anyway. Second, the amount of power the module uses would be based (exponentially) on the mass of the ship that's trying to use it. If a big, lumbering cruiser tried to align to something, about all that would happen is that the ship would run out of power and any systems engineers onboard at the time would simultaneously facepalm. However, a tiny shuttle could happily slip in and hang on while a boarding team hopped out and began an assault on the enemy vessel - Granted it didn't get shredded by turrets, of course.
This would be useful for friendly fighters and shuttles as well. It would make launching and docking a lot easier, since all motion becomes relative to the mothership for a certain amount of time, so even at full speed a fighter would be able to fly out of the hangar bay at full speed relative to the mothership. It might even have useful implications for AI - if AI drones could reuse code from this for their own version of an alignment system, it would make pathfinding to and from a dock (relatively) a lot easier.
Your first thought is probably, "That's OP, right? A ship could just grab onto another ship and the other ship could never hit them..." But there are two things to mitigate this. First of all, like the handheld grappler, the grappling beam would only hold on for a certain amount of time (Maybe a minute or two), and it would have a fairly long cooldown, certainly more than enough time for a smallish ship to reorient and start shooting at the annoying fish trying to stick to it, assuming said smallish ship doesn't have turrets which would wipe out said fish anyway. Second, the amount of power the module uses would be based (exponentially) on the mass of the ship that's trying to use it. If a big, lumbering cruiser tried to align to something, about all that would happen is that the ship would run out of power and any systems engineers onboard at the time would simultaneously facepalm. However, a tiny shuttle could happily slip in and hang on while a boarding team hopped out and began an assault on the enemy vessel - Granted it didn't get shredded by turrets, of course.
This would be useful for friendly fighters and shuttles as well. It would make launching and docking a lot easier, since all motion becomes relative to the mothership for a certain amount of time, so even at full speed a fighter would be able to fly out of the hangar bay at full speed relative to the mothership. It might even have useful implications for AI - if AI drones could reuse code from this for their own version of an alignment system, it would make pathfinding to and from a dock (relatively) a lot easier.