- Joined
- Jul 2, 2013
- Messages
- 47
- Reaction score
- 86
Advanced build mode, it makes most of the larger incredible ships out there possible, but it can still be clunky or even annoying to use. In the distant future a total rework of the system might even be nice, but that's not an option right now with all the other things that are being worked on. Therefore I have put together a list of hopefully simple to implement changes that I think would reasonably improve its usability and the overall user experience.
Orientation Clarification:
Give every type of block the same generic color scheme in the preview window like shown below.
Additionally, make the preview window bigger.
Why: You already know what block you have selected (hotbar) , the preview only has to show orientation, which can be a real pain for certain textures and because the window is so tiny. This should make the current orientation extremely clear/easy/quick to determine.
It's been suggested before, I never saw a reason why it shouldn't be in the game:
Numeric input boxes for area size and build helper. At the default max size of 10x10x10 this isn't needed, but if you have, say, a circle generator with a maximum radius of 5000(currently the case), then a slider isn't accurate enough and you'll have to click a few dozen times to get to the right value. (yay RSI!)
Lighten mode: change the luminosity to somewhere in between the current (100%) and lightier lighten mode mod. Mainly because currently lighten mode doesn't help squat for standard armor, so 1/3rd of all the hull blocks is near impossible to use in dark environments without weird workarounds. Keeping a slver of the shadows would most likely work in all cases.
that's it for now, comments & suggestions are always welcome.
Orientation Clarification:
Give every type of block the same generic color scheme in the preview window like shown below.
Additionally, make the preview window bigger.
Why: You already know what block you have selected (hotbar) , the preview only has to show orientation, which can be a real pain for certain textures and because the window is so tiny. This should make the current orientation extremely clear/easy/quick to determine.
It's been suggested before, I never saw a reason why it shouldn't be in the game:
Numeric input boxes for area size and build helper. At the default max size of 10x10x10 this isn't needed, but if you have, say, a circle generator with a maximum radius of 5000(currently the case), then a slider isn't accurate enough and you'll have to click a few dozen times to get to the right value. (yay RSI!)
Lighten mode: change the luminosity to somewhere in between the current (100%) and lightier lighten mode mod. Mainly because currently lighten mode doesn't help squat for standard armor, so 1/3rd of all the hull blocks is near impossible to use in dark environments without weird workarounds. Keeping a slver of the shadows would most likely work in all cases.
"artist" impression
The things above are the actually annoying ones, below you'll find the slight inconveniences and irks.
These have also been put into my artsy impression if applicable.
Buttons instead of checkboxes: the checkboxes are really tiny, buttons are easier to click and provide a more coherent layout
Pick filter and Replace/Remove toggle buttons: right now if you want to switch between replace and remove functions on the block filter you'll have to re-select the desired block or hover over an empty inventory slot, which is inconvenient. Being able to toggle without re-selecting the blocktype would be appreciated.
More accurate build helper: even with the recent update to the floating point accuracy of the build helper, there's still some minor issues with symmetry and reproducability of shapes. I'm not sure if this can be fixed if you also have single degree rotation of shapes.
Toggle adv. build mode: Having to hold down ctrl with your little finger can get quite tiring. An option to switch between "hold down" and "toggle" would be very welcome.
These have also been put into my artsy impression if applicable.
Buttons instead of checkboxes: the checkboxes are really tiny, buttons are easier to click and provide a more coherent layout
Pick filter and Replace/Remove toggle buttons: right now if you want to switch between replace and remove functions on the block filter you'll have to re-select the desired block or hover over an empty inventory slot, which is inconvenient. Being able to toggle without re-selecting the blocktype would be appreciated.
More accurate build helper: even with the recent update to the floating point accuracy of the build helper, there's still some minor issues with symmetry and reproducability of shapes. I'm not sure if this can be fixed if you also have single degree rotation of shapes.
Toggle adv. build mode: Having to hold down ctrl with your little finger can get quite tiring. An option to switch between "hold down" and "toggle" would be very welcome.
that's it for now, comments & suggestions are always welcome.