- Joined
- Jul 15, 2014
- Messages
- 506
- Reaction score
- 111
I think we can all agree that encouraging players to hold planets and territory is basically a good thing, and that most of us would like to see a use for planets beyond strip mining. I think the most straightforward way to go about this is farming. The only issue here is what would we actually farm for? Fuel is a an option, but that's a debate I don't really want to get into here, so that leaves manufacturing items and food. I think growing some manufacturing items would be a good thing (ie paint components), but ultimately if we don't get anything out of it that we wouldn't get from asteroid mining it becomes a little pointless. This means that food is probably the best choice for a farmable item, now I don't know about you, but "food meters" and the like aren't very exciting to be, so I have another idea of how food can be implemented.
I would suggest that in each farm we have a block called a food distributor, which is either connected to the actual blocks of "farmland". Having more blocks of farmland being connected to a distributor would increase a faction stat similar to faction points which would determine your maximum NPC amount for the faction. Losing the farmland would cause NPCs to quit as you can't feed them.
For this system to work it would require NPC functionality to expand. I would propose keeping the Bobby AI as an option, but keep the functionality more or less limited to what it is now. This would mean that if you want to fly around in a group you would need NPCs, likewise if you want smarter turrets or re-dockable drones, or extra miners for resource gathering. Other things you could do to expand on it would be to give factions the ability to allocate large amounts of these points to for automatic patrols for you controlled space or emergency response .
This would mean that if you would to expand properly as a faction you will need to control planets, and gives you either motivation for capturing intact (already cultivated farmland, no work required) or destroying (remove a lump of a factions available work force) depending on the situation.
I would suggest that in each farm we have a block called a food distributor, which is either connected to the actual blocks of "farmland". Having more blocks of farmland being connected to a distributor would increase a faction stat similar to faction points which would determine your maximum NPC amount for the faction. Losing the farmland would cause NPCs to quit as you can't feed them.
For this system to work it would require NPC functionality to expand. I would propose keeping the Bobby AI as an option, but keep the functionality more or less limited to what it is now. This would mean that if you want to fly around in a group you would need NPCs, likewise if you want smarter turrets or re-dockable drones, or extra miners for resource gathering. Other things you could do to expand on it would be to give factions the ability to allocate large amounts of these points to for automatic patrols for you controlled space or emergency response .
This would mean that if you would to expand properly as a faction you will need to control planets, and gives you either motivation for capturing intact (already cultivated farmland, no work required) or destroying (remove a lump of a factions available work force) depending on the situation.