If you're playing on a survival server that forces you to drop all loot upon death, you could find yourself with no means to build anything besides factories--which need power to do anything else! Without the starting kit's power beam or a power plant, a lone astronaut stuck on a planet is forever screwed. Factories require power, the only way to generate power is with an energy beam gun (an item which can be dropped), or a power plant (which is an item, can be dropped, and can only be made in a factory--which needs power to operate).
My suggestion is to add some method for a lone astronaut to generate power when left with absolutely nothing.
There are two methods to solve this:
For the second option, enable the suit to craft solar panels from 10 crystal. These panels would only generate power when lit by the sun. the closer they are to the sun, the more power they will generate. To ensure that all worlds have crystal, a small tweak to the planet generation should be made: instead of randomly picking from materials, the generator will randomly pick one crystal and one ore for each plate. Currently it is possible, however unlikely, a world can spawn with no crystal.
This will allow for a future game mode, in which astronauts are placed on random unvisited worlds with no gear, and have to build a ship from what they can mine on their starting world. I consider this a far more satisfying way to start the game, rather than starting off with a kit near a shop.
It would be nice to also add lights to the suit to make planet mining and exploring derelicts easier too. :D
My suggestion is to add some method for a lone astronaut to generate power when left with absolutely nothing.
There are two methods to solve this:
- Add a power beam to the suit as an alternate fire, similar to the salvage beam (and the simplest to implement).
- Add a new item to the game which generates power, and can be built with just the suit's fabricators, like the basic factory can be constructed
For the second option, enable the suit to craft solar panels from 10 crystal. These panels would only generate power when lit by the sun. the closer they are to the sun, the more power they will generate. To ensure that all worlds have crystal, a small tweak to the planet generation should be made: instead of randomly picking from materials, the generator will randomly pick one crystal and one ore for each plate. Currently it is possible, however unlikely, a world can spawn with no crystal.
This will allow for a future game mode, in which astronauts are placed on random unvisited worlds with no gear, and have to build a ship from what they can mine on their starting world. I consider this a far more satisfying way to start the game, rather than starting off with a kit near a shop.
It would be nice to also add lights to the suit to make planet mining and exploring derelicts easier too. :D