Something that really bugs me whenever playing Starmade, is that the missiles don't feel natural. At the moment they just leave a giant spherical hole in the hull, this massively breaks immersion as it doesn't look natural or "realistic" (I know you all hate that word, that's why I put it in quotes, to shame it. :P)
I propose a change to the missile AOE effect. instead of having a giant sphere that destroys everything, there should be a resistance against surfaces. If a nuke goes off at ground level, sure, there'll be a decent sized dent in the ground, but 95% of all of the damage will happen above the surface, the buildings, the trees, the humans, the animals etc. and the same principle applies for standard missiles.
I'll use this image to explain it. The Grey and Light Green represent buildings and trees, with the Dark Green representing the ground. The Blue represents the point of impact, with the Orange lines being where the explosion would effect, and the Red represents underground structures. When the explosion impacts the ground, the force is absorbed by the ground, yet it still creates a hole around the impact area. The explosion moves out and up, throwing anything into the air and away from the impact zone. The Red buildings will not be damaged at all since the are under the object that absorbs the force, everything above the ground, where the force can hit, is torn apart and thrown away.
This would make dumb-fire missiles useful, as if you aim your shot just right, you could expose a lot of the ship as well as cripple some of the inner hull, this would also allow for skill to be more involved with missiles and make multiple layers of armour useful, as well as destroying a ship with missiles so much more amazing.
I propose a change to the missile AOE effect. instead of having a giant sphere that destroys everything, there should be a resistance against surfaces. If a nuke goes off at ground level, sure, there'll be a decent sized dent in the ground, but 95% of all of the damage will happen above the surface, the buildings, the trees, the humans, the animals etc. and the same principle applies for standard missiles.
I'll use this image to explain it. The Grey and Light Green represent buildings and trees, with the Dark Green representing the ground. The Blue represents the point of impact, with the Orange lines being where the explosion would effect, and the Red represents underground structures. When the explosion impacts the ground, the force is absorbed by the ground, yet it still creates a hole around the impact area. The explosion moves out and up, throwing anything into the air and away from the impact zone. The Red buildings will not be damaged at all since the are under the object that absorbs the force, everything above the ground, where the force can hit, is torn apart and thrown away.
This would make dumb-fire missiles useful, as if you aim your shot just right, you could expose a lot of the ship as well as cripple some of the inner hull, this would also allow for skill to be more involved with missiles and make multiple layers of armour useful, as well as destroying a ship with missiles so much more amazing.