I start to worry about how people started to create 'manifestos' when in reality it's just another suggestion/their take on certain element of game's mechanics (even though often they write something I could agree with to some degree) given 'official' air. So far, nearly everything, including personal opinions written in this thread already got discussed in relevant suggestion threads, for example
this one.
This was posted in November of 2014, when manifestos still had some style. It definitely is my take on current game mechanics. You will take note that the thread you linked was posted nearly 5 months after I posted this.
I kind of agree with the rest of your post, it is pretty solid reasoning. The purpose of this thread is more to discuss the idea and have people share their opinions than simply debate a specific suggestion.
Loving how that poll in OP has 3 different flavored voting choices of "yes" and only one narrow flavor voting choice of "no". I don't mean to be rude but that seems a little biased. I want to vote "no", but I personally think there are a few ways in which AI could contribute more to the function of a ship.
There are two different flavors of "no" in the poll, both of which I picked because I felt they represented various opinions I've heard over the past 1.5 years (1.5 years at the time of posting the OP). I feel it is not biased. You are the only one that has complained about the poll.
It seems from your post that you're wanting ships to have buffed stats when multiple people are using the same ship. I can see that has a certain appeal to it, but I also think your overall idea of ship crew members has some vital flaws.
The first and biggest problem is, how would teammates be able to communicate effectively and quickly in such a condition? If you have people working together to run a single ship, you will rely heavily on quick and efficient communication, which is not possible with StarMade's chat system. It would mean players would be required to all have a groupcall on Skype just to effectively use those better combat specs, which naturally means those who don't own microphones or don't want to use teamspeak/skype can't really participate in crewed ships.
Having crew members buff stats is just the most popular conception of how this would work. It's fine if you don't agree with it, but personally I think it's a fair trade off in exchange for building a larger interior and the risk of having bad players and AI aboard your ship.
As to your second point, you could make that point about other aspects of the game, like fleet combat. I agree that people with no microphones should not be punished-however, they could always type or just not have a crew.
Second problem: in what way does having multiple people crew the same ship encourage having more interiors? I highly doubt StarMade will ever have a functional necessity for expanded interiors. Let's run down some possible needs for astronauts that, using the block system in starmade, would require new block systems.
- Some need to help sustain astronauts via a food system? All they'd have to do is slap down a food dispenser block for everyone in a corner.
- What if there was a way to incapacitate astronauts but not kill them? All that'd be needed is a small medical block in another corner. (but in most cases theyd probably die anyway and respawn back at the faction base).
- A need for astronauts to sleep? Just have some bed blocks next to the bridge stations.
Large interiors would be necessary to utilize a large amount of labor. You can't have 300 crewmen in a 10x3x10 space. They would not be able to access whatever position they are assigned. This is your weakest point, mainly because you list various hypothetical issues that could easily be fixed, while ignoring the fact that crewmen would not just eat, sleep, and poop. (Unless you are unlucky to find yourself with a shipload of kerbals.... *shrudders*). I have no idea what kind of positions these imaginary deckhands would fulfill, but nearly every job would require a room. I can't think of anything that would not require extra space - there would need to be engineering rooms, bridges, hangars, and other things. It depends on what a crewable system would look like.
As you can see, there is no way to really force people to have interiors for better ship OR player functionality. People who want combat effective ships will always have minimal interiors and no amount of added "needs" for astronauts can change that, unless you literally add thousands of different blocks needed to sustain astronauts, or literally have hundreds of AI crew members needed, and just keeping them in ship gravity without any of them falling out and dying is a whole other story.
You should never force people to have interiors. I never said that. I'm all for automated ships. If someone wants a crew for whatever bonus they would provide, they would almost certainly need some sort of room to fulfill it. If they want a 4x2x4 room with a bunch of computers and some beds, that's fine. Whether or not combat capable ships would have crews would depend on the designer. As I said before, this thread isn't about specific ideas, it's about the idea of various entities running around a ship and doing things.
"Literally thousands" is a gross exaggeration. I highly doubt that would be the case.
Your forth and fifth reasons are merely matters of opinion and personal choice of gameplay style, and do not strengthen your argument in any way. Number 4 basically implies that people being able to fly their ship by themself is unimportant, and number 5 merely attempts to make an appeal to emotion/nostalgia, knowing full well that everyone wants to play differently and some people dont want to have to deal with the frustration of ship interiors for aesthetic reasons, as they subtract from potential ship combat performance (interior space for shields/weapons).
I don't recall listing my points. Please be more specific as to what you are referring to.
The other big problem with your argument is that it only functions assuming that everyone playing StarMade wants to just be a crew member on a ship rather than piloting and commanding their own ship and running it their way. The reality is that most people who play StarMade enjoy being able to use their own ships, so your system would not work well on the default game, as you'd be restricting people's gameplay.
That is a hideous straw man argument. In fact, it's a straight up lie. You ignore the fact that I've stated that crewability would not be forced upon anyone, and then use that to crush my argument. Where is your data that supports that idea? Because all of four people have voted in the poll option that states "
Good idea, but I doubt anyone would want to crew a ship."
You could counter-argue that people don't have to be crew members, and that they can still pilot their own ship all they want, but if giving a ship buffed stats by having crew members is to have any advantage over every crew member piloting their own ship instead, it'd have to multiply the stats to make the players all working together on one ship make the ship more powerful than multiple copies of the same ships combined, which can be extremely abusive if they're using a titan, though I suppose you could again counter-argue that the benefits could diminish in returns based on the ship's mass.
Again, a straw man argument. I never defined what crewability should do. I said it should be there, and gave a general idea of what it might be able to do. A ship should with a crew should have both advantages and drawbacks, and not force people to use it.
Arguing with you is really annoying. Your post is long, uses flimsy arguments, and numerous logical fallacies. You assume something and then you carry out an argument based on it, and you fail to recognize the most basic of facts about this thread: It's not a suggestion. The purpose is to discuss the idea of various players or AI collaborating on a single vessel. You assume things about a hypothetical system and fail to recognize that most of your points are invalid because no system was suggested. You assume that a food, death, and medical system would be one that would not require more than few blocks, as if there is even an idea in regards to what Schema has in mind for these subjects. You assume that because a group of people does not have the hardware to fully experience a feature, it should not be implemented. You assume a combat capable ship would have no need for a crew, when no one even has the slightest idea if this is true because no one has the slightest idea of how crewability would be implemented. You assume that a current bug will not be fixed in the future. (Entities falling out of ships when they change sectors.) You assume something about a large group of people, but actual data shows otherwise. You assume that this would not be optional, yet debunk your own argument in the next paragraph, then you support it, and then you debunk it again.
Stop using logical fallacies. I apologize if this was a bit harsh, but I am kind of annoyed I had to respond to post filled with obnoxious straw man, stacking the deck, and false dilemma fallacies.
Fun fact: Some of your points were already covered by Cybertao.