- Joined
- Feb 14, 2014
- Messages
- 90
- Reaction score
- 20
I don't know whether this will become a thing or not, I haven't watched all the Q&A videos, only a few. I only remember Schema posting some sort of chart for weapons, I don't remember if that was for infantry or ships, but it sounded like a neat idea. It sort of reminds me of boarding Titans back in Battlefield 2142.
It would be nice if we had some really thought out infantry mechanics. It would be nice if players, first of all, had some neater weapons to fight each other with, as well as actual 3D models for them. We, as players, should also have things we can buy from shops, like ammunition, grenades, and door hackers. I was thinking in the future, we could easily board ships and infiltrate them. Of course, this goes off the earlier concept about the automatic gravity radius I had thought about (http://oldsite.star-made.org/content/automatic-gravity-radius). People should be able to get off their ship, and then hack the plex doors until they could reach the core. I hate to keep linking people to other threads I've made in the past, but I think ship maps could help a lot in navigating yourself to the core once you are on board the ship (http://oldsite.star-made.org/content/map-sorts).
People on the ship can ready themselves for this type of attack. Firstly and foremost, they can put these sort of shields in their hallways, that are only bypassable by destroying a device attached to it, which can take a fair amount of damage before it fails. Once reaching the core, the players can fire upon it and blow it up.
I think as well perhaps that Core's shouldn't have shields, allowing players to easily blow them up if they manage to reach them. Ofc everything else besides the core will still have shields and have to be destroyed before reaching it.
Note: This is a really long, thought out suggestion. I don't see this being implemented for a while, maybe not even till after release if he actually considers it :P. I just want to hear other people's thoughts on it.
It would be nice if we had some really thought out infantry mechanics. It would be nice if players, first of all, had some neater weapons to fight each other with, as well as actual 3D models for them. We, as players, should also have things we can buy from shops, like ammunition, grenades, and door hackers. I was thinking in the future, we could easily board ships and infiltrate them. Of course, this goes off the earlier concept about the automatic gravity radius I had thought about (http://oldsite.star-made.org/content/automatic-gravity-radius). People should be able to get off their ship, and then hack the plex doors until they could reach the core. I hate to keep linking people to other threads I've made in the past, but I think ship maps could help a lot in navigating yourself to the core once you are on board the ship (http://oldsite.star-made.org/content/map-sorts).
People on the ship can ready themselves for this type of attack. Firstly and foremost, they can put these sort of shields in their hallways, that are only bypassable by destroying a device attached to it, which can take a fair amount of damage before it fails. Once reaching the core, the players can fire upon it and blow it up.
I think as well perhaps that Core's shouldn't have shields, allowing players to easily blow them up if they manage to reach them. Ofc everything else besides the core will still have shields and have to be destroyed before reaching it.
Note: This is a really long, thought out suggestion. I don't see this being implemented for a while, maybe not even till after release if he actually considers it :P. I just want to hear other people's thoughts on it.