Gravity Module Control

    kiddan

    Cobalt-Blooded Bullet Mirror
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    Pretty simple suggestion, I'm wondering if we could get a new block, the Gravity Strength Controller. This block would work just like the Rail Speed Controller but for gravity modules, and with a maximum of a 5* gravity effect. Thus making people's Total Wipeout and parkour challenges more -um- challenging! :P

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    i can think of several ways in which gravity control could be made more flexible. it is a neat mechanic and begs to be used more, but there are some real problems when attempting to automate gravity for other players, most of which seem like they could be solved with the TLC of block-adjacent placing things like the rail system have gotten:

    - there's no detection for "already in this gravity alignment, do not release, just keep them there" - this would solve 90% of my personal gravity-system woes and eliminate the need to create lockouts and double up on passageways for incoming/outgoing to avoid any possible.

    -not being able to set conditions on when area triggers trigger a gravity effect (due to the fact that the only acceptable sequence to use area triggers to activate gravity for a player is trigger-activation-gravity)

    - there seems to be some strange client siding / cooldown with area triggers. i can't seem to get them to act remotely reliably, but would love to hear from anyone who has them figured out.

    - there's no way to sort gravity activation by player's faction/permission status.

    another possible way around this would be gravity well that would change the direction "default" gravity is for a given structure or area, changing all "releases" to that directional gravity, similar to how a planet exudes a "general" gravity field.

    one thing is for sure with rails: use things moving or rotating carriages (maybe even catapults?) or bridge systems made of orbiting and rotating asteroids -- these kinds of parkour/navigation elements are screaming out for a way to quickly get people into an expected gravity.
     
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    I agree having adjustable strength gravity would be nice but I think a better way to implement 'artificial' gravity needs to be done first.
    It would be nice if shipboard grav. units could affect smaller ships docking in internal hangers or on external 'landing' pads in addition to astronauts.

    The current use of area triggers to automatically set astronaut gravity is not working very well. For instance if you make an astronaut PVP arena with area triggers to change gravity for the players, not only is it unreliable the area trigger blocks block weapons fire.
     
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