I have been thinking of how we could possibly do the new health system, and I have had a couple of ideas. I'll start with the simplest:
Make the core indestructible until the majority of necessary systems are destroyed. This seems way to simple to be viable, but it seems like it could still work really well.
Creating a new ship simply places an entity (with its entire existence being a single block), and in order to fly it, you would have to place a cockpit somewhere in the ship. However, when you create the ship, you could also choose a kind of skeleton from a selection of prebuilt skeletons, which of course can be added onto.
The other idea, is making every part of the ship, rely on eachother. Think of it as a cell (bio, not an excel cell :p) where the core is the nucleus, it simply handles all of the systems, and ties them together automatically, and if one system is destroyed (a crucial one, if a gun is destroyed the ship wont die) then the ship is effectively destroyed, this would put emphasis on destroying the systems rather than going for the core, but you can also tie them together, manually. Binding two different keys to do a special kind of selection, will allow players to connect all of the systems up properly, you won't be screwed over if the core is destroyed. The only problem I see with this so far, is that the only truly necessary system is power, that is the only one that would realistically consider a ship, dead. The core itself, would only be necessary for building the actual ship, as the cockpits could be used to fly the ship.
Make the core indestructible until the majority of necessary systems are destroyed. This seems way to simple to be viable, but it seems like it could still work really well.
Creating a new ship simply places an entity (with its entire existence being a single block), and in order to fly it, you would have to place a cockpit somewhere in the ship. However, when you create the ship, you could also choose a kind of skeleton from a selection of prebuilt skeletons, which of course can be added onto.
The other idea, is making every part of the ship, rely on eachother. Think of it as a cell (bio, not an excel cell :p) where the core is the nucleus, it simply handles all of the systems, and ties them together automatically, and if one system is destroyed (a crucial one, if a gun is destroyed the ship wont die) then the ship is effectively destroyed, this would put emphasis on destroying the systems rather than going for the core, but you can also tie them together, manually. Binding two different keys to do a special kind of selection, will allow players to connect all of the systems up properly, you won't be screwed over if the core is destroyed. The only problem I see with this so far, is that the only truly necessary system is power, that is the only one that would realistically consider a ship, dead. The core itself, would only be necessary for building the actual ship, as the cockpits could be used to fly the ship.
EDIT: Ignore all of this, I've been badly overcomplicating this entire thing, scroll down to whooplaah's explanation for how it should actually be. :P
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