That's nice, but that brings to mind something I mentioned in a previous thread on ship mechanics.
Most of the suggestion threads i've seen for these kinds of complicated proposals for ship systems come from advanced-gameplay users that want more out of the game. That's fine, but they have to remember that most people who play Star-Made are not as advanced. You have to remember that this game needs to be functionally playable for new players, and you're going to make this game a lot more difficult for them with this system. For those who just know how to put a few reactor chunks down with some engines, make some angles with blocks, and call it a ship, this is just going to be another difficult obstacle that prevents them from simply building a ship that works and lets them play.
Those less advanced players are going to be the ones that suffer most from a system like this, and it's merely to satisfy the desires of a handful of advanced users who are not satisfied with the current depth of ship engineering in the game. Most of the people who use Starmade Dock are experienced/veteran players of this game, and most of the everyday ordinary players can only be found on the servers. I've witnessed the frustration those kinds of players have. The more complicated this game gets, the more it becomes confusing for them. The more it becomes confusing for them, the more they don't want to play any more because building a decent battleship is just too dang hard.
If you want to have this kind of system as an add-on mod, that's fine, but we need to remember that the vanilla game has to be playable and less complicated for less skilled people. That is something that I think some users who post these kinds of suggestion threads have forgotten, and it's why I feel that my suggestion for a simpler
mass-based turning system is the best of both worlds.