Happily, Ragnarok Galaxy has returned to using zero friction. However, there is one disadvantage. If a ship is nudged, it will float until it reaches an unloaded sector. For now, we'll just dock our ships so that doesn't happen, but I think it would be fairly easy to implement a feature similar to a parking brake that ships may set to prevent a ship from drifting very far if it is nudged or rammed with no one on board.
When active, the parking function would automatically slow the ship to a halt as if someone were inside holding the shift key. (Shift uses the thrusters to stop the ship in a realistic fashion; I'm assuming default key bindings.)
The parking function would have three modes:
When active, the parking function would automatically slow the ship to a halt as if someone were inside holding the shift key. (Shift uses the thrusters to stop the ship in a realistic fashion; I'm assuming default key bindings.)
The parking function would have three modes:
- ON basically locks down the shift key and continues to slow the ship until disengaged by the pilot.
- S-AUTO (for Safety Auto 0r Standard Auto) engages the parking function when the last player logs out or unaligns from the ship and disengages it when someone enters the core. This is the default mode.
- P-AUTO (for Pilot Auto) engages the parking function when the leaves the core and disengages it when someone enters the core.
- OFF prevents the parking function from working until it is re-enabled manually. This is risky to use but the option should be included to give players full control.
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