Ok, So my ship has 1.4 million energy storage and a recharge of 140K.
I have one weapon system that uses 90,000 per each of its 4 missile launchers. That should total 360K energy.
But I notice it drains the entire 1.4 million and only fires 2 of the missiles.
I worked in power production in real life. Nuclear RO and more. The weapons system should be drawing off the banks or capacitance and the energy recharge should just be recharging at the rate it can.
I would assume the game is modeled something along the same lines.
It seems either the indicators of power levels of what each weapon is using drastically off or the indicator of how much power is available is wrong.
I didn't see it in the bug tracking. I wanted to make sure it was an issue before filing the report. Is anyone else checking the energy consumption and noticed the values aren't making sense?
I have one weapon system that uses 90,000 per each of its 4 missile launchers. That should total 360K energy.
But I notice it drains the entire 1.4 million and only fires 2 of the missiles.
I worked in power production in real life. Nuclear RO and more. The weapons system should be drawing off the banks or capacitance and the energy recharge should just be recharging at the rate it can.
I would assume the game is modeled something along the same lines.
It seems either the indicators of power levels of what each weapon is using drastically off or the indicator of how much power is available is wrong.
I didn't see it in the bug tracking. I wanted to make sure it was an issue before filing the report. Is anyone else checking the energy consumption and noticed the values aren't making sense?