A quick guide to Linwe (or "Who the Hell is that guy?")

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    I really admire all those guys above, who have already a well-known personality here on the forums, thus just posting a Q&A thread is enough for their pre-election period.
    Being not that known outside Elwyn, I've decided to ease the process and start with a small overwiev of my personality and my opinions on current Starmade situation. You are still welcome to ask something, that is not covered by this short introduction.

    I am 29 and playing PC games since 1996, when I got my hands on Pentium 1, which had 133 Mhz CPU, 2 Gb HDD and somewhat 128Mb RAM or even less - I am not sure about RAM. Since then I had diverse experiences with either very low-end or hi-end machines, industrial computers, servers of all kinds, clusters, clouds and smart vacuum cleaners.

    My current job is an IT engineer in a large medical holding, and every night when I am at work roughly about 10k people find out something new about their "inner world", I mean blood, lungs, amount of cholesterol etc, and my work is to make this process smooth and you might guess that failure is not an option here.
    Previously I worked as a supply manager, financial director in a small company, a goldsmith, even a croupier in a casino.

    Since I am a PC-nerd, I adore difficult games. Civ 2 and Civ3 were my favourites in turn based strategies, since Civ4, when they implemented childish interfaces and algorithms, I abandoned playing the series.
    Lately Crusader Kings 2 came to my horizon, being utterly buggy and unbalanced, but having such a great deal of non-standard gameplay, that I fell in love instantly.

    FPS was not my favourite genre due to absence of real "thinking" process in them, thus lately I found some variants of implementing strategy thinking in FPS, like "Heroes and Generals", where each shot affects the large war, this attracts me greatly.

    Of course, I spent 2-3 years on minecraft, as the very sandbox idea itself and the old-school odour captured my attention immediately. I worked as a co-admin and co-owner on several servers, some were incredibly successful, some were not, thus they teached me a lot in questions of hosting heavily loaded servers, their performance, the bottlenecks and "oh my God, the devs posted a new update, and only 15 out of 52 bukkit plugins are ready to be updated! what shall we do?!". That was fun in general.

    Oh yeah, I am a Mars One volunteer, though they did not elect me for the 1st round.

    What about Starmade? In other threads of Q&A people often asked about personal thoughts on Starmade situation. So...

    I love it. Is is complicated. It is difficult. It has future. And it lets us to do the very thing we all dreamt about for ages - to build a battle cruiser, meet other one's one and smash them to pieces, shouting something like "For the Emperor!" or "Viva the Rebellion!" or "Yippee ki-yay, m***r!", whatever.

    But there are problems in it. I believe, they are temporary, as Schine team is somewhat like coding maniacs, they work pretty fast.

    First of all, this is absence of NPC life in game, no AI, no real economics, no universe dynamics, no real pirate raids or development, just nothing. If you take away the player, nothing happens, the universe is a static sandbox.

    The second one is the "doomcube enforcement", simple ship building mechanics that forces the players to downgrade the effective ships down to cube-like structures.
    There are several causes for that.
    1) No real role for hull\armour. It is useless now.
    2) Absence of many factors of real life, that force the spaceships look different from cubes or large spheres or tubes, whatever simple pattern you may take. Radiation, gravity, structure hardness and weakness, heat dissolving effects, life maintaining modules, electricity and its circuits and wires... Lots of things that make things differ from simple shapes. We have beginning of those, like the sophisticated power generators' patterns, but that is NOT ENOUGH.

    And some others. Let's not turn this into a new holywar thread about "what is ok and what is not ok in starmade", it was just a short insight into my opinions.

    And yes, I love BiG ships. I say yes to 5 km ships. But they must not ruin your PC as well.
    Why I love building big?
    1) Voxelisation has a certain resolution of 1 voxel per meter for transferring structures into Starmade. This makes most shapes, curves, details etc unavailable to be introduced in game if they are not big enough to be represented by that resolution. E.g. if you want to have a sphere in Starmade, it has to have at least 50 meters in diameter, or even more, otherways it is more like a hedgehog and we have to turn on our imagination to think of it as of a sphere. But it still won't look like one.
    2) Building big projects means you must do it with your friends\faction mates, existence of big ships makes cooperation necessary. And cooperation is one of the most splendid things there are in sandboxes.
    3) Many sci-fi ships are big and I like things to be like they were in original, looking at a Death Star of 200 meters in diameter makes me cry.
    4) Building big is difficult, needs time, devotion and struggle, and I deeply appreciate everything that turns arcade game into a complicated space-sim.


    Well, I guess 90% of those who opened this won't read till the end, so that's quite enough for today.
    As I already stated many times, the whole drama written above doesn't matter, as a future Council has to be glass-clean and serve as a wire for opinions, but not as a lobbyist of certain own views.
    And that's the main target of my entering the Council.

    Thank you for attention. Linwe out. Questions are welcome.
     
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    Oh yeah, I am a Mars One volunteer, though they did not elect me for the 1st round.
    On the upside, you won't be one of the few sent to die a painful death from cancer in the first wave.

    On the downside, you won't get sent to Mars :(
     
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    On the upside, you won't be one of the few sent to die a painful death from cancer in the first wave.

    On the downside, you won't get sent to Mars :(
    we all will die sooner or later, and like top-ten death causes is cancer anyways, so... I'll make another try if they manage to survive until that:)
     
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    Thats one way of looking at it lol

    Serious question: What is your #1 single source of inspiration? (Be specific!)
     
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    Thats one way of looking at it lol

    Serious question: What is your #1 single source of inspiration? (Be specific!)
    Umm... If you are talking about Starmade creations, I can name the Symbiots and the whole universe of Emperor of the Fading Suns. Not many people remeber it, though.

    And if to talk about general life experience, it is all about bright books and bright women, better if both at a time.
    [DOUBLEPOST=1429161108,1429159729][/DOUBLEPOST]Some questions from general questions thread:
    1. There's a lot of people who enjoy Starmade but either lack the reason or time to get involved with the forums. How would you ensure that the opinions of various not-as-social players on servers or playing single-player are represented?

    The only way of doing it is to be present at servers. Me myself is a resident of No.1 server Elwyn Eternity, (and I am proud I dwell there since it was in the top, but not the 1st one and I could see it conquer the 1st line in the list) thus I have the ability to communicate with lots of newcomers and forum-evaders.

    2. While there's nothing stopping any regular member from doing so, the attention that is likely to come with a 'councilor' badge would be a great boon for most forms of community interaction. Besides the described duties of a councilor do you have any other ideas or plans to help the community?

    I would not generally agree to the statement, that the badge "councillor" will draw some significant additional attention to one's activity. Also, entering the Council is not a way to fill the empty spare time, it is a way of spending very needed, very scarce time I usually exchange for building activities or community-building ones.

    3. Without any interaction with Schine or Realms Network or any game updates, how long do you think this community would be considered active? What is your definition of an active community?

    It is the right question. Without updates Starmade will die very soon, as like 60% of community is living "building today, looking in the future". I can see it because of fluctuations of servers' population. After each update more people come to play again, like 30-50% more, this lasts for a month or so and then again there's a fallback down to average numbers, until the next big update.
    An active community is
    a) growing
    b) developing side products (like mods, plugins, etc)
    c) constantly uploading new community content
    d) has linear growth of quality of average community content
     
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    AtraUnam

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    • What are your feelings about being the least recently replied to council thread?
    • Will you run for a council position in the next election?
    • Have you experimented with the dev build?
     
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    • What are your feelings about being the least recently replied to council thread?
    • Will you run for a council position in the next election?
    • Have you experimented with the dev build?
    Oh, this thread is still running? Well, why not in the end:)
    So, one by one.
    • I am not hurt or frustrated by any aspect of the Council and near-Coulcil thing, as this process is to represent the real situation, and not my wishes about how it should be, or my ambitions within gaming community. I didn't even imagine anyone would continue using this threads after the election, if you would ask me, I'd erase them or move to the archive as being obviously temporary, until next election. On the second thought, perhaps the threads will help us to know the candidates better in-between the elections and may serve well.
    • Yes, for sure, if no force majeure happens.
    • Yes, though I am not perfect at QA and testing, to be honest.