Nothing extravagant here. No new blocks, textures or colors.
Can we have "basic rail" create an activator-like logic signal while a docked object is attached to it? Naturally it would also create a button-like logic pulse as docked structures slid across. (edit: Maybe rotators would button pulse after each 90 degrees?)
This will allow for direct feedback from our structures to our logic rather than relying on parallel sequences of delay blocks that could become out of sync due to lag or other vagueries.
As a practical example, I would like to dock my shuttle to the rail in my hangar bay. From there the rails would carry the shuttle to an elevator. Upon completion of that slide, the last rail in the sequence would activate the shuttle bay elevator. The last elevator rail block, would activate the lift deck rails to reverse, putting the shuttle in storage. Yes, this CAN be achieved with delay blocks (I think).... but why?
Can we have "basic rail" create an activator-like logic signal while a docked object is attached to it? Naturally it would also create a button-like logic pulse as docked structures slid across. (edit: Maybe rotators would button pulse after each 90 degrees?)
This will allow for direct feedback from our structures to our logic rather than relying on parallel sequences of delay blocks that could become out of sync due to lag or other vagueries.
As a practical example, I would like to dock my shuttle to the rail in my hangar bay. From there the rails would carry the shuttle to an elevator. Upon completion of that slide, the last rail in the sequence would activate the shuttle bay elevator. The last elevator rail block, would activate the lift deck rails to reverse, putting the shuttle in storage. Yes, this CAN be achieved with delay blocks (I think).... but why?
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