Cached Rendering and orthographic perspective

    NeonSturm

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    Cached Rendering and orthographic perspective for slow PCs?

    Orthogonale_Projektion
    http://de.wikipedia.org/wiki/Orthogonalprojektion#Orthogonale_Projektion said:
    Picture A
    • For docking or flying through tunnels a mix between orthographic and perspective view IS an advantage.
    • Plane U = your ship's boundary box face (in the direction you are looking at)

    • I will also allow a more efficient Cached Rendering (see below).



    Cached Rendering
    Cube Deepthbuffer.jpg Picture B​
    Do you see the red box around the cube in Picture B?

    If you generate a second (cheap) image where
    Red= vertical, horizontal angle at which this pixel has content from current above or right block.

    Blue, Alpha= xyz coordinates of the block (4+4+5 bit), thus Field-Casts could ask (pixel ± width, height) of the block which was there, where to start to traverse through the structure.

    Empty areas would not trigger a Ray-Cast, but ask blocks rendered as neighbours which xy field is not covered and cause a Field-Cast
    A Field-Cast is a 2-dimensional ray. A plane which detects everything inside it while it traverses through the ship's blocks.​
    Blocks which are not shown are put into a short-lived Cache (less objects for the depth-buffer.


    Could this improve the performance?
    Or are these operations impossible to stream-line or calculate on the GPU?​
     
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    Asvarduil

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    Anything to improve StarMade's performance. This game is great, but the performance is terrible!
     

    Criss

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    Anything to improve StarMade's performance. This game is great, but the performance is terrible!
    I am fairly certain, while the game could be improved, is already miles ahead of Minecraft rendering capability.
     

    Asvarduil

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    I am fairly certain, while the game could be improved, is already miles ahead of Minecraft rendering capability.
    I'd agree. I've heard that the guts of MineCraft are awful to behold.