So I'm building a ship that is going to be quite large, which means its going to be spending a LOT of power on thrusters just to move. So, one thing I'd like to do is to implement as many mass saving techniques as possible
These are the three I can think of right away, does anyone have more?
Is there anything else I can offload to a docked structure to reduce the overall mass of the ship, and hence how much energy will be required to move it?
These are the three I can think of right away, does anyone have more?
- Docked Power Generators - Pretty standard thing for massive ships just to be able to generate the power they need, so this is an obvious one. Build internal docked power plants instead of using power generators as gap filler.
- Docked Shield Generators - Less immediately obvious, but same as above. Offload a great deal of the shield recharge to dedicated internal charging stations.
- Fixed Docked Turrets - Obviously I'll want to keep some weapons at my immediate control, but some of my larger homing missile arrays I can dock internally with actual docking stations to lock them down into looking straight out forwards/backwards so they can't rotate. They'll act the same as if they were ship mounted, only they'll auto-fire, and I can put a bit of logic in to simply have blast doors close over them to stop them from firing when I don't want them to. End up being mostly the same as if I had the array built into the main ship, but will still reap the mass reduction savings.
Is there anything else I can offload to a docked structure to reduce the overall mass of the ship, and hence how much energy will be required to move it?