Jump drive should be charged at warp initiation instead of anytime you want.
So when you click to jump is when it starts charging and then jumps when done charging.
Also there should be a larger difference in charging time (which would be acceptable if we didnt have to hold the button down) like 10 seconds for a 5% drive, add 10 seconds for every 1% less (so a 1% mass drive takes 50 seconds) all the way down to a minute or slightly more for a single module drive (at default speed it takes roughly 200 seconds to fly 8 sectors so it shouldn't be too much longer than a minute; jump drive should always offer time savings)
1. Prevents jumping in, popping missiles on someone and jumping out before they know you are there let alone can return fire.
2. Still allows people who invested in a larger drive a chance to escape out of combat.
3. Would give powerdrain weapon effect a use as an interdictor.
4. Prevents needless finger strain.
5. There would actually be a tradeoff involved in not making an efficient jumpdrive (other than needless finger strain). Also more performance difference in sizes between 1 block and 5% mass.
In short, this would provide design choices and tactical options while preventing an "unsportsmanlike" tactic. Did I mention that this would help reduce RSI? You kids will thank me when you're old and your joints start to hurt!
So when you click to jump is when it starts charging and then jumps when done charging.
Also there should be a larger difference in charging time (which would be acceptable if we didnt have to hold the button down) like 10 seconds for a 5% drive, add 10 seconds for every 1% less (so a 1% mass drive takes 50 seconds) all the way down to a minute or slightly more for a single module drive (at default speed it takes roughly 200 seconds to fly 8 sectors so it shouldn't be too much longer than a minute; jump drive should always offer time savings)
1. Prevents jumping in, popping missiles on someone and jumping out before they know you are there let alone can return fire.
2. Still allows people who invested in a larger drive a chance to escape out of combat.
3. Would give powerdrain weapon effect a use as an interdictor.
4. Prevents needless finger strain.
5. There would actually be a tradeoff involved in not making an efficient jumpdrive (other than needless finger strain). Also more performance difference in sizes between 1 block and 5% mass.
In short, this would provide design choices and tactical options while preventing an "unsportsmanlike" tactic. Did I mention that this would help reduce RSI? You kids will thank me when you're old and your joints start to hurt!