This is my entry fleet to the ZimmTech Pirate Fleet contest. The 4 ships included in this pack range from 180 to 1600 mass.
The ships:
1. Shrike starfighter(bottom left)
Weapons:
- Beam/cannon/overdrive: 580 DPS (single output)
- Missile/beam/explosive: 4x2100 damage, 17.5 second reload
Utility: jammer (unused by pirates)
2. Shrike-2 starfighter (top middle)
Weapons:
- Beam/cannon/overdrive: 1200 DPS (2 outputs)
- Missile/beam/explosive: 4x3000 damage, 18.75 second reload
Utility: Jammer, Scanner (unused by AI)
3. Myrmidon medium fighter(bottom right)
Weapons:
- Cannon/cannon/punch-through: 3600 DPS (2 outputs)
- Missile/beam/explosive: 4x13860 damage, 21 second reload
Utility: Jammer, Jump drive, scanner (unused by AI)
4. Harrasser medium fighter (Myrmidon variant)
Weapons:
- Cannon/beam/punch-through: 3600 DPS (2x10800 damage, 4 second reload)
- Missile/beam/explosive: 4x 16200 damage
Utility: Jammer, jump drive, scanner(unused by AI)
5. Cutthroat bomber
Weapons:
- Cannon/cannon/explosive: 2920 DPS (2 outputs)
- Missile/beam/explosive: 6x12000 damage, 26 second reload
Utility: Jammer(unused by AI), Jump Inhibitor (active by logic)
The ships:
1. Shrike starfighter(bottom left)
Weapons:
- Beam/cannon/overdrive: 580 DPS (single output)
- Missile/beam/explosive: 4x2100 damage, 17.5 second reload
Utility: jammer (unused by pirates)
2. Shrike-2 starfighter (top middle)
Weapons:
- Beam/cannon/overdrive: 1200 DPS (2 outputs)
- Missile/beam/explosive: 4x3000 damage, 18.75 second reload
Utility: Jammer, Scanner (unused by AI)
3. Myrmidon medium fighter(bottom right)
Weapons:
- Cannon/cannon/punch-through: 3600 DPS (2 outputs)
- Missile/beam/explosive: 4x13860 damage, 21 second reload
Utility: Jammer, Jump drive, scanner (unused by AI)
4. Harrasser medium fighter (Myrmidon variant)
Weapons:
- Cannon/beam/punch-through: 3600 DPS (2x10800 damage, 4 second reload)
- Missile/beam/explosive: 4x 16200 damage
Utility: Jammer, jump drive, scanner(unused by AI)
5. Cutthroat bomber
Weapons:
- Cannon/cannon/explosive: 2920 DPS (2 outputs)
- Missile/beam/explosive: 6x12000 damage, 26 second reload
Utility: Jammer(unused by AI), Jump Inhibitor (active by logic)