The Warminer is a Frigate-Class gunboat which has been converted into an efficient mining vessel.
- The powerful M-1800 Mining Array makes short work of even the largest asteroids.
- Though all cannons have been stripped to make room for the mining array, the Warminer still retains a variety of missile systems. From Swarmers to Lock-ons to Pulses to Dumbfires, Warminer has it all.
- A Jump Drive Farm, consisting of 10 Jump Drive Computers each with a single Jump Module, provides swift transport to even the most remote mining outposts.
-The Scanner alerts Warminer to any potential nearby threats, breaking through Radar Jammers and even Cloaking Devices. Indeed, nothing can remain hidden from Warminer.
- The Radar Jammer ensures that Warminer can mine undetected, even in hostile territory or behind enemy lines.
- Once an asteroid cluster has been mined, fire up Warminer's Overdrive Engines to reach the next cluster 50% faster.
- The combination of the Scanner, Radar Jammer, and Overdrive Engines makes the Warminer an ideal recon miner. Exploring the nether regions in search of rare, blue asteroids? There is no better ship to take with you than Warminer.
- The simple yet efficient Longbar Power Grid ensures that even with the Radar Jammer engaged, Warminer can mine uninterrupted indefinitely.
- The Warminer comes standard equipped with 4 Tech II Omni-Directional Gyro Turrets (inspired by Crimson Artist's video). Incoming missiles? Whatever manages to get close despite the Warminer's Radar Jammer will be instantly shot down by the dual Gyro AMTs - One positioned at the top left, the other positioned at the bottom right, ensuring total coverage from any direction. A third turret fires missiles of its own, and at its own discretion, serving as an early warning system that trouble is looking for Warminer. The final turret is an Ion Cannon, which will make any pirate skirmishers think twice about trying to outflank the Warminer, as they will quickly find themselves with no shields, and a faceful of Swarmer Missiles coming their way. The Ion Gyro Turret can also serve as a waypoint marker towards Warminer's next asteroid cluster; fear not, as Ions do not damage asteroids, none of the precious resources will be lost.
- The Warminer comes sheathed in Standard Armor, protecting the vital systems and valuable cargo underneath while not hindering maneuverability; Advanced Combat Armor varities are also available upon request through our extranet order form.
- Warminer features a sleek design, representing the pinnacle in asymmetrical symmetry.
- Also included is a personal shuttle, at no additional cost.
Specifications:
- Mass (with turrets): 1519.5
- Thrust: 3798.3
- Thrust to Mass Ratio: 2.5:1
- Power: 430,869, 180,854/s Recharge
- Shields: 100,053, 2,502/s Recharge
- Structure: 851,915
- Armor: 272,500
Weapons Systems:
- M-1800 Mining Array: 900 Salvage Modules + 900 Support Cannons in a staggered formation.
- Core Blaster(tm) Dumbfire Rockets: 80 Missile Tubes, 3 Support Cannons, 80 Explosive Modules.
- x1 Standard Beam Lock-on Ion Missiles: 25 Missile Tubes, 25 Beam Modules, 25 Ion Modules.
- x5 Standard Beam Lock-on Explosive Missiles: 25 Missile Tubes, 25 Beam Modules, 25 Explosive Modules.
(Two arrays fire forwards, two fire left, two fire right).
- Planet Smasher(tm) Pulse Missiles: 50 Missile Tubes, 10 Pulse Modules, and 50 Explosive Modules.
- Standard Swarmer Array: 40 Missile Tubes, 40 Missile Tubes, 40 Explosive Modules.
- The Warminer can dock at either the side or bottom docking areas. Once docked, activate Warminer's onboard AI to put Warminer into Turret Mode.
(Bro Star Manufacturing is not responsible for damage and/or loss of property resulting from failure to activate faction modules located on turrets behind the right side wings, or from loss or misplacement of Warminer itself due to negligent client misuse of the onboard AI).
- The powerful M-1800 Mining Array makes short work of even the largest asteroids.
- Though all cannons have been stripped to make room for the mining array, the Warminer still retains a variety of missile systems. From Swarmers to Lock-ons to Pulses to Dumbfires, Warminer has it all.
- A Jump Drive Farm, consisting of 10 Jump Drive Computers each with a single Jump Module, provides swift transport to even the most remote mining outposts.
-The Scanner alerts Warminer to any potential nearby threats, breaking through Radar Jammers and even Cloaking Devices. Indeed, nothing can remain hidden from Warminer.
- The Radar Jammer ensures that Warminer can mine undetected, even in hostile territory or behind enemy lines.
- Once an asteroid cluster has been mined, fire up Warminer's Overdrive Engines to reach the next cluster 50% faster.
- The combination of the Scanner, Radar Jammer, and Overdrive Engines makes the Warminer an ideal recon miner. Exploring the nether regions in search of rare, blue asteroids? There is no better ship to take with you than Warminer.
- The simple yet efficient Longbar Power Grid ensures that even with the Radar Jammer engaged, Warminer can mine uninterrupted indefinitely.
- The Warminer comes standard equipped with 4 Tech II Omni-Directional Gyro Turrets (inspired by Crimson Artist's video). Incoming missiles? Whatever manages to get close despite the Warminer's Radar Jammer will be instantly shot down by the dual Gyro AMTs - One positioned at the top left, the other positioned at the bottom right, ensuring total coverage from any direction. A third turret fires missiles of its own, and at its own discretion, serving as an early warning system that trouble is looking for Warminer. The final turret is an Ion Cannon, which will make any pirate skirmishers think twice about trying to outflank the Warminer, as they will quickly find themselves with no shields, and a faceful of Swarmer Missiles coming their way. The Ion Gyro Turret can also serve as a waypoint marker towards Warminer's next asteroid cluster; fear not, as Ions do not damage asteroids, none of the precious resources will be lost.
- The Warminer comes sheathed in Standard Armor, protecting the vital systems and valuable cargo underneath while not hindering maneuverability; Advanced Combat Armor varities are also available upon request through our extranet order form.
- Warminer features a sleek design, representing the pinnacle in asymmetrical symmetry.
- Also included is a personal shuttle, at no additional cost.
Specifications:
- Mass (with turrets): 1519.5
- Thrust: 3798.3
- Thrust to Mass Ratio: 2.5:1
- Power: 430,869, 180,854/s Recharge
- Shields: 100,053, 2,502/s Recharge
- Structure: 851,915
- Armor: 272,500
Weapons Systems:
- M-1800 Mining Array: 900 Salvage Modules + 900 Support Cannons in a staggered formation.
- Core Blaster(tm) Dumbfire Rockets: 80 Missile Tubes, 3 Support Cannons, 80 Explosive Modules.
- x1 Standard Beam Lock-on Ion Missiles: 25 Missile Tubes, 25 Beam Modules, 25 Ion Modules.
- x5 Standard Beam Lock-on Explosive Missiles: 25 Missile Tubes, 25 Beam Modules, 25 Explosive Modules.
(Two arrays fire forwards, two fire left, two fire right).
- Planet Smasher(tm) Pulse Missiles: 50 Missile Tubes, 10 Pulse Modules, and 50 Explosive Modules.
- Standard Swarmer Array: 40 Missile Tubes, 40 Missile Tubes, 40 Explosive Modules.
- The Warminer can dock at either the side or bottom docking areas. Once docked, activate Warminer's onboard AI to put Warminer into Turret Mode.
(Bro Star Manufacturing is not responsible for damage and/or loss of property resulting from failure to activate faction modules located on turrets behind the right side wings, or from loss or misplacement of Warminer itself due to negligent client misuse of the onboard AI).