The Saryth is a heavily shielded light beam cruiser capable of trading blows well above its weight. It features a basic RP friendly interior with a combined mess/bunks, medical, sanitation, and combined engineering/CIC from which the vessel is commanded.
In addition to sturdy shielding the ship features a unique defensive effect; a layer of rotating toggle-able glass doors I call spectra armor.
The ship has many additional features such as a logic drive and USD access block.
Length- 164m
Height- 30m
Width- 121m
Mass- 13,961.3 (9,554.4 w/o spectra armor)
Power- 12,174,083 capacity | 1,930,319 regen
Thrust- 10,093 | 0.7 TMR
Shields- 1,505,843 capacity | 73,249 regen | full ion
Roles- skirmisher, direct fire support, missile-boat hunter
This ship’s defenses specialize in lessening the impact of missiles and beams. Full ion, stop, pull, and push weapons will also find their usefulness limited against the Saryth.
Steer clear of short range encounters with heavy cannons.
A beam/beam/ion capable of shredding shields.
Two beam/beam/explosive lance metabeams which can punch small holes through ships.
A set of four rapid short range rocket launchers for block damage.
A small set of cannon/pulse outputs positioned to clear intruders off the ship.
In addition to sturdy shielding the ship features a unique defensive effect; a layer of rotating toggle-able glass doors I call spectra armor.
The ship has many additional features such as a logic drive and USD access block.
Stats
Classification- CruiserLength- 164m
Height- 30m
Width- 121m
Mass- 13,961.3 (9,554.4 w/o spectra armor)
Power- 12,174,083 capacity | 1,930,319 regen
Thrust- 10,093 | 0.7 TMR
Shields- 1,505,843 capacity | 73,249 regen | full ion
Roles- skirmisher, direct fire support, missile-boat hunter
Combat
Here is the simplified version of how I have been using this vessel.- Maintain long range, burn enemy shields with ion beam
- Maintain long range, disable enemy with lance beams
- Close with weakened enemy, shell out of existence with rockets
This ship’s defenses specialize in lessening the impact of missiles and beams. Full ion, stop, pull, and push weapons will also find their usefulness limited against the Saryth.
Steer clear of short range encounters with heavy cannons.
Weaponry
The Saryth has five weapons, each specialized in it's purpose.A beam/beam/ion capable of shredding shields.
Two beam/beam/explosive lance metabeams which can punch small holes through ships.
A set of four rapid short range rocket launchers for block damage.
A small set of cannon/pulse outputs positioned to clear intruders off the ship.