TTF Fortitude Class Corvette

    TTF Fortitude Class Corvette 2019-09-12

    Game version
    0.201.378
    Hello potential customers!
    We here at TTF are very proud to present our first slightly large combat focused vessel! Armed with three medium sized cannon batteries, and two large missile pods, this ship completely crushed the Isanth that we use for testing all of our vessels!
    Not only is this our first combat vessel, but it is also the first TTF vessel to sport turrets!
    However be warned that the bottom side and rear of the vessel are both weaknesses, as these spots lack any form of defensive battery!
    This vessel also hosts an interior to an extent, featuring 6 bunks, a core room, a cabin, and a maintenance area!
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    Please enjoy your purchase, and note, the company does not take any responsibility for any injuries or damage to personal belongings due to the use of this ship!
    Have a nice day,
    Tilbo!
    Author
    Tilbo
    Downloads
    455
    Views
    1,506
    First release
    Last update
    Rating
    4.50 star(s) 2 ratings

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    Latest reviews

    DA Da dats nice.
    T
    Tilbo
    Thank you
    The hull design is very interesting, reminds me a lot of the Cylon Resurrection ship (https://en.battlestarwikiclone.org/wiki/File:Resurrection_Ship.jpg) from Battlestar Galactica. It has a lot of potential.

    The interior consists mainly of brightly illuminated blue and pink standard armor. Feels very empty and need a lot of work. You should use all the empty space for more systems (PVP) or fill that with rooms and decoration (Roleplay).

    Main pointers for interior:
    Try removing some light sources. Shadows can be a powerful immersion tool. You should do some testing and learn to use it.

    A) If you want an alien feel, try using wood, and terrain blocks and some of the available plants as interior decoration. A few decorative terminals and cables/struts here and there can give a organic/machine - cyborg feel.
    B) If you want a more human feel, add beds, medbay, seats and tables. Computer workstations with chairs and some dedicated compartments. Use lots of girdles and basic hulls for floor and wall patterns.

    Other points are:
    1) Why two identically placed cams on the observation tower up above? One could be switched with a BOBBY A.I. Module to allow the ship to be used by NPC factions.

    2) The docking port, present on both sides lack the Rail and Docker modules to be compatible with the USD model. This could be asily fixed.

    A very nice build for someone new to starmade that could be easily improved to become one above average alien ship.

    Thanks for sharing your creation with us.
    Cheers,
    - Klawxx.
    T
    Tilbo
    Thank you for your review! I'm actually an old hand making a return and have a lot of things to work on!
    I will most certainly take your ideas on board and see what I can work out in the vessel.
    The docking port part I'm slightly confused about, because I never put any docking ports onto this ship?
    I also never thought about putting a Bobby in there (once again, making a LONG time comeback here aha) and I thought it would be pleasing to be able to switch between the two (personally I prefer the left)
    Once again, thank you!