TIE/SA Bomber
Occasionally referred to as "dupes" or "sitting ducks", the unmistakable dual hull shaped TIE/SA bomber is a much heavier starfighter designed for engaging large star ships and pinpoint bombing runs. Equipped with two laser cannons and missiles small squadrons of this version can provide excellent damage to enemy ships for its size.
Special Characteristics:
Fitted with 2 laser cannons and 2 heavy forward missile tubes and a third missile tube for "bombing" gives a feel of a true bomber. Also comes with the logic hatch canopy.
Version 2 Refit:
This is a complete redesign of my original TIE/SA motivated by the recent addition of slabs with extreme emphasis on role play. In re examining of blueprints and schematics, it was necessary to attempt to reduce the overall size of the fighter from my previous version. However, when reducing size means I'm reducing fire power as well. Other cons are these are now much more easy to knock out and overheat, but that was the trend with Imperial fighters. Small, cramped, and next to no shielding. It is my hope that you enjoy this new update. Additionally in the TIE/SA, the wings are not merely for show. In fact, they are actually docked cores powering the ship and have logic in place that is supposed to auto reset the clocks controlling the power supply computers in the event of a server restart or loading in. Experiences may vary on laggy servers. If they do not reset, you can open up the plex doors or enter their cores and reset the logic by just pressing 'r' on the appropriate delay block.
Stats:
Mass: 206
Length: 27m, Height: 11m, Width: 26m
Power: 117,988 (regen 17,305 e/sec plus 4 wing generators)
Thrust: 273.4
Shields: 220
Structure HP: 37,355
Armor HP: 44,200
Notes from the creator:
If you enjoyed this build or have a critique, please leave a review below and check out more of my builds.
Occasionally referred to as "dupes" or "sitting ducks", the unmistakable dual hull shaped TIE/SA bomber is a much heavier starfighter designed for engaging large star ships and pinpoint bombing runs. Equipped with two laser cannons and missiles small squadrons of this version can provide excellent damage to enemy ships for its size.
Special Characteristics:
Fitted with 2 laser cannons and 2 heavy forward missile tubes and a third missile tube for "bombing" gives a feel of a true bomber. Also comes with the logic hatch canopy.
Version 2 Refit:
This is a complete redesign of my original TIE/SA motivated by the recent addition of slabs with extreme emphasis on role play. In re examining of blueprints and schematics, it was necessary to attempt to reduce the overall size of the fighter from my previous version. However, when reducing size means I'm reducing fire power as well. Other cons are these are now much more easy to knock out and overheat, but that was the trend with Imperial fighters. Small, cramped, and next to no shielding. It is my hope that you enjoy this new update. Additionally in the TIE/SA, the wings are not merely for show. In fact, they are actually docked cores powering the ship and have logic in place that is supposed to auto reset the clocks controlling the power supply computers in the event of a server restart or loading in. Experiences may vary on laggy servers. If they do not reset, you can open up the plex doors or enter their cores and reset the logic by just pressing 'r' on the appropriate delay block.
Stats:
Mass: 206
Length: 27m, Height: 11m, Width: 26m
Power: 117,988 (regen 17,305 e/sec plus 4 wing generators)
Thrust: 273.4
Shields: 220
Structure HP: 37,355
Armor HP: 44,200
Notes from the creator:
If you enjoyed this build or have a critique, please leave a review below and check out more of my builds.