The Dragon's Bane
Obligatory Eye Candy
The Dragon's Bane is a Titan-class warship designed to rip through shielding like a flamethrower through cardboard. It's also the first ship from the IF shipyards to be designed for the HP system. Separated computers, Punch-through Turrets, and Armor Piercing Cluster Missiles are all featured in the system loadouts. Try it out against your toughest vessels - I guarantee satisfaction.
Weapons:
Cannon/Cannon/Punch-through (2 groups): 33,744 blocks, 236k DPS
Missile/Beam/Ion (1 group): 70346 blocks, approx. 22mil damage
Missile/Beam/Explosive (80 groups): 3094 blocks, 4.5k damage per missile.
Defense and Mobile systems:
Ion Effect: 48.7%
Jump Drive Charge Time: 23 seconds
Scanner Charge Time: ~50 seconds
Obligatory Eye Candy
The Dragon's Bane is a Titan-class warship designed to rip through shielding like a flamethrower through cardboard. It's also the first ship from the IF shipyards to be designed for the HP system. Separated computers, Punch-through Turrets, and Armor Piercing Cluster Missiles are all featured in the system loadouts. Try it out against your toughest vessels - I guarantee satisfaction.
This ship is an original design. It is powered by an experimental Triple Gyreactor in its core. The power of this reactor is difficult to contain, and tends to escape onto the surface of the ship when it reaches power capacity. The power from the reactor is represented on the surface of the ship by Ice Crystals. There is a circuitry system in place down the central keel of the ship that powers the various subsystems.
The docks are intended to connect to a 3x3 door. The dock is particularly suited to extendable docking tubes, and is oriented such that the rail docker is on the top of the door facing the front of the ship.
Length: 644m
Width: 208m
Height: 89m
Thrust/Mass: 155,651.5 / 231,589.203
Power R/C: 9,186,804.4 / 250,526,731
Shields R/C: 1,675,410 / 27, 145,511
Structure HP: 155,096,225
Armor HP: 28,647,375
HP Damage Penalty: 2.2
Approximate Overheat threshold: 70%
Width: 208m
Height: 89m
Thrust/Mass: 155,651.5 / 231,589.203
Power R/C: 9,186,804.4 / 250,526,731
Shields R/C: 1,675,410 / 27, 145,511
Structure HP: 155,096,225
Armor HP: 28,647,375
HP Damage Penalty: 2.2
Approximate Overheat threshold: 70%
Weapons:
Cannon/Cannon/Punch-through (2 groups): 33,744 blocks, 236k DPS
Missile/Beam/Ion (1 group): 70346 blocks, approx. 22mil damage
Missile/Beam/Explosive (80 groups): 3094 blocks, 4.5k damage per missile.
Defense and Mobile systems:
Ion Effect: 48.7%
Jump Drive Charge Time: 23 seconds
Scanner Charge Time: ~50 seconds
Currently, many of the logic systems on the ship (that don't involve doors) are broken. I'm waiting for a new patch to fix the bugs (or I might rebuild the entire system - who knows?). Regardless, until they fix the rail system's various bugs, this ship will continue to have issues after each spawn. Sorry, it's out of my control.