The Astral Conqueror
The dreadful Siege of Crodunus where the Royal Navy had to retreat for the first time on their glorious campaign of conquest was a humiliating loss for the Empire. It meant that the Federation had the chance of stopping our mighty Empire and could push us back. The admirals agreed that there was the requirement for a new weapon. After years of development, engineering and constructing, it is finally completed: the new Flagship of the mighty empire, "The Astral Conqueror" is ready for battle.
- RP-interior
- lots of logic
- Hangar:
- 4 "Falcon" fighters
- 2 small fighters
- 2 drop-ships
- 1 racing ship
- 1 "Hornet" heavy gunship
Weapons:
- 6 Main front cannons
- 36,400 blocks
- Alphadamage: 211,000
- 6 Longrange-lock-missiles
- 10,000 blocks
- Damage per missile: 1.500.000
- 2 Antimatter-nukes
- 8,400 blocks
- Damage per missile: 7,000,000
- 8 Swarm-missiles
- 8 Torpedoes
- Damage pulse for ramming
- 34,700 blocks
- Damage: 26,000,000
- Jumpdrive
- 100,000 blocks
- Scanner, JumpInhibitor
- 16 Main "Pirate" broadside cannons
- 4,600 blocks
- missile, damage: 1,380,000 x8
- cannon, dps: 46,000 x8
- 9 Anti-fighter-turrets
- 8 Anti-missile-turrets
- blocks: 2,258,000
- mass: 264,000,000
- length: 455, height: 138, width: 131
- Power:
- Max: 220,000,000
- Regen: 14,000,000
- Shields:
- R/C 100,000 blocks/470.000 blocks
- Recharge: 552,000/s
- Max: 39,000,000
- Thrust:
- 326,000 blocks
- Thrust: 276,000,000
Hope you like it (and you don´t hate our detail overkill)