Templar

    Templar Mk III

    L: 448m
    W: 197m
    H: 154m

    Mass: 204k, 1.9 mil blocks

    Power: 111.5 million total, 15 million recharge/sec

    Shields: 40 million total, 1 million recharge/sec

    HP: 19.4 million armour, 163 million structure

    Weapons:
    • Four Dumb-Fire missiles (around 6 million damage) - 10 second reload
    • Two Lock-On Missile Arrays (around 10mil damage) - 15 sec reloads
    • EXPLOSIVE Swarm Missile Array (around 2.1 million damage, 30 individual missiles) - 15 sec reload
    • Front Rail-Guns (around 65k damage/sec)
    • Jump Drive Inhibitor - 32183 modules

    Defense: Radar Jamming (sustainable while stationary, slow drain while moving), Standard and Advanced armour, 6 anti-missile turrets, interior built to fend off boarding.

    Made for purging the universe of corruption, the Templar Titan-Class Destroyer is a hunter of larger ships. Designed to track down targets and dish out damage, it can also take a beating. Includes a detailed interior, scanner, relatively quick jump drive, Bobby-AI, docking for small ships/cores, and plenty of storage space.


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    Author
    SuperWookie
    Downloads
    896
    Views
    896
    First release
    Last update
    Rating
    5.00 star(s) 4 ratings

    More resources from SuperWookie

    Latest updates

    1. Complete Refit

      After several updates drastically changed many aspects of the game and rendered Templar...
    2. Rail Docker and Weapons Issue

      Moved the rail docker so that its actually usable (only noticed as I started using it on MP, duh...
    3. HP Update

      Added 6 anti-missile turrets covering all sides of the ship (make sure to faction them...

    Latest reviews

    Took on any ship, no problem with this baby. All five stars
    excellent design and very nicely detailed, would recommend 100% for those wanting to dominate the known galaxy
    Nice ship, I like the style.
    Has science gone too far?