- Game version
- v0.201.130
Features [1]:
[2]
[3]
As always, willing to receive honest critique and suggestions in the reviews section. Hope you enjoy! (This ship apparently looks like the cargo ships from We Are Legion (We Are Bob) according to one user, to the point of using (Fortress) Busters. Completely unintentional!)
- A 14400 DPS 4-group cannon-cannon
- A fortress-buster missile (over 100000 base damage which goes up to a million when aimed at an unshielded target due to a 100% kinetic effect or 500000 when aimed at a shielded one)
- Salvage array, primarily for overheating ships but you do you I guess
- Level 1 permanent duration scanner, some thrusters, and a level 1 FTL drive, and excellent shields, although you cannot use three or four of those at the same time
- Mediocre interior[2] now with a small rail elevator! (New with v2.0)
- Mediocre speed
- Excellent protection from all angles
- You can replace the shapes on the thrusters, they aren't even meant to be emblems or symbols, I thought they just looked cool, but you can do what you want with them
- Excellent for tearing up Isanths[3], and has killed a Big Dipper (one of the crafts I made, while it tried fighting back with Pirate Mob AI and failed), as well as pirate stations
- SHIELDS CAN BE INEFFECTIVE IN WEAPONS UPDATE (tested against beam Isanths), PLEASE BE READY TO REPAIR/REPLACE BLOCKS
[2]
[3]
As always, willing to receive honest critique and suggestions in the reviews section. Hope you enjoy! (This ship apparently looks like the cargo ships from We Are Legion (We Are Bob) according to one user, to the point of using (Fortress) Busters. Completely unintentional!)
Anyway, I will also have to shorten the thrusters and add a Top Speed chamber. Putting more gun into this thing is nearly impossible as it's heavily wrapped in Standard Armor and already high weapon power requirements (although the heavy shields and secret interior thrusters make it still good) and the salvagers/cargo bay, while possibly overkill/at first sight useless, make it quite possible to pick up the blocks from ships/scrap from stations or just pick up stuff from asteroids, as well as the cargo bay acting as a nearly-bottomless bag of holding if you're in the same sector. Also very important for PvE if you're going to keep on killing pirates, especially if you have many large ship blueprints. Or PvP if you want to intercept cargo ships/destroy salvaging noobs.
The interior design, while it may appear to try to be an RP ship, and aesthetic-wise work decently well, is mostly intended to be like the Trading Guild ships in the game which essentially would have a minibar and a bed for each pilot. On top of the other changes I mentioned, I did also add a rail elevator, and despite it being a pretty tight space to get into, not only does it do its job w/o Gmodism's cruft, but the tight space also makes it more suited for, you know, an elevator.
I made all of these changes and more and will be uploading them to the same page as a new version very shortly. Thank you for the help.
P.S. Also I'm adding more AMS turrets.