I've been watching a large amount of star citizen recently, mainly Magztv (what a funny fucker!) and have been getting overloaded with ideas and inspiration.
A fighter bomber i made overnight.
Started to build the core in the cockpit with the idea of having gull doors similar to the General Dynamics F-111, but couldn't figure out a way to hide the rail or the door cores.
I then opted for a whole sliding glass peice, but kept running into problems. So instead I moved the core rearward and decided to build a small RolePlay interior.
So its combat ability is probably shit, but...errr...Roleplay!
The Fighter Bomber MK I is a long range first strike bomber first, fighter second. Its features include: Cockpit, Crew Bunks, Cockpit Bathroom, Core Room (debatable), Engineering Stations, and Rear Entry/Exit Bay. The ship was built with the idea of long range/duration missions, which with the facilities the Fighter Bomber MK I carries, allow these missions to be carried out in somewhat comfort.
Mass: 414.9 (Blocks: 3, 177)
Length: 62m, Height: 13m, Width: 29m
Power: 212, 501.4 (23.697 e/sec)
Thrust: 143; PowerCons/sec: 2533.3; Max Speed: 83.9 (blocks:76; Ratio to mass: 0.3)
Total rotational potential: 0.3, 0.3, 0.6
Whoops left some shields in there :P
Structure Hitpoints: 97, 845
Armour Hitpoint: 161, 875
Any feedback is appreciated, any suggestions are welcomed, as is any constructive/deconstructive criticism.
_Scooter98_
A fighter bomber i made overnight.
Started to build the core in the cockpit with the idea of having gull doors similar to the General Dynamics F-111, but couldn't figure out a way to hide the rail or the door cores.
I then opted for a whole sliding glass peice, but kept running into problems. So instead I moved the core rearward and decided to build a small RolePlay interior.
So its combat ability is probably shit, but...errr...Roleplay!
The Fighter Bomber MK I is a long range first strike bomber first, fighter second. Its features include: Cockpit, Crew Bunks, Cockpit Bathroom, Core Room (debatable), Engineering Stations, and Rear Entry/Exit Bay. The ship was built with the idea of long range/duration missions, which with the facilities the Fighter Bomber MK I carries, allow these missions to be carried out in somewhat comfort.
Mass: 414.9 (Blocks: 3, 177)
Length: 62m, Height: 13m, Width: 29m
Power: 212, 501.4 (23.697 e/sec)
Thrust: 143; PowerCons/sec: 2533.3; Max Speed: 83.9 (blocks:76; Ratio to mass: 0.3)
Total rotational potential: 0.3, 0.3, 0.6
Whoops left some shields in there :P
Structure Hitpoints: 97, 845
Armour Hitpoint: 161, 875
Cockpit
An Engineering Station
Ship Bathroom (Crews complain severely that the toilet is not in a seperate compartment from the shower)
Crew Bunks
A very bland Core Room
Rear Bay (only entrance/exit, i tried fitting in airlocks but kept running out of space)
An Engineering Station
Ship Bathroom (Crews complain severely that the toilet is not in a seperate compartment from the shower)
Crew Bunks
A very bland Core Room
Rear Bay (only entrance/exit, i tried fitting in airlocks but kept running out of space)
Any feedback is appreciated, any suggestions are welcomed, as is any constructive/deconstructive criticism.
_Scooter98_
Old habits die hard i guess, i keep building my cores in the thickest parts of my ships.
_Scooter98_