SSI-Fighter_Bomber_Mark_I

    SSI-Fighter_Bomber_Mark_I 2017-01-22

    I've been watching a large amount of star citizen recently, mainly Magztv (what a funny fucker!) and have been getting overloaded with ideas and inspiration.


    A fighter bomber i made overnight.
    Started to build the core in the cockpit with the idea of having gull doors similar to the General Dynamics F-111, but couldn't figure out a way to hide the rail or the door cores.


    I then opted for a whole sliding glass peice, but kept running into problems. So instead I moved the core rearward and decided to build a small RolePlay interior.

    So its combat ability is probably shit, but...errr...Roleplay!


    The Fighter Bomber MK I is a long range first strike bomber first, fighter second. Its features include: Cockpit, Crew Bunks, Cockpit Bathroom, Core Room (debatable), Engineering Stations, and Rear Entry/Exit Bay. The ship was built with the idea of long range/duration missions, which with the facilities the Fighter Bomber MK I carries, allow these missions to be carried out in somewhat comfort.

    Mass: 414.9 (Blocks: 3, 177)
    Length: 62m, Height: 13m, Width: 29m
    Power: 212, 501.4 (23.697 e/sec)
    Thrust: 143; PowerCons/sec: 2533.3; Max Speed: 83.9 (blocks:76; Ratio to mass: 0.3)
    Total rotational potential: 0.3, 0.3, 0.6
    Whoops left some shields in there :P

    Structure Hitpoints: 97, 845
    Armour Hitpoint: 161, 875











    Cockpit



    An Engineering Station


    Ship Bathroom (Crews complain severely that the toilet is not in a seperate compartment from the shower)


    Crew Bunks


    A very bland Core Room


    Rear Bay (only entrance/exit, i tried fitting in airlocks but kept running out of space)



    Any feedback is appreciated, any suggestions are welcomed, as is any constructive/deconstructive criticism.

    _Scooter98_
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    Author
    _Scooter98_
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    Rating
    5.00 star(s) 1 ratings

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    What a nice small corvette...

    As for the critics: PD?

    Also, using quarter-slabs, you can make crew quarters a lot smaller. For example, the whole bathroom area can be fitted in 2(w)x3(l)x3(h) space (toilet, shower cabin, washbasin w/o mirror) with at least one wall in the same area. Glass doors make a rather nice cover for a shower cabin which can be opened and closed. Ice is a great mirror. Bunks are a bit fat, I'd go with quarter-slabs, maybe with half-slab for a pillow.

    To decrease space used, the ship core can be located at the first pilot's/captain's seat's headrest, without a dedicated room. Thus you get a wonderful "Pilot-this-first-person" view from the cockpit. The times of core sniping are long gone.

    Even taking into account possible improvements, this is a truly great little corvette and a nice addition for my collection. I just love RP ships, they have a "real" feeling. Not like those battle-oriented ultraheavy drones.
    S
    _Scooter98_
    Cheers for the review mate. Will take your advice and update it sometime.

    Old habits die hard i guess, i keep building my cores in the thickest parts of my ships.


    _Scooter98_