Sphax SpaceBDcraft

    Sphax SpaceBDcraft Update 1.4

    Built using Starmade v0.201.370

    Removed Normal Maps for now untill rework can be finished
    Reworked advanced armor
    Fixed a (minor) blending issue on standard armor
    Made white armor less blinding
    Made the dark grey armor more or less half way between grey and black armor
    Increased transparency for Glass/Crystal Armor
    Lowered the Parsen Charged Circuit brightness
    Fixed some of the overly bright crystal blocks
    Fixed contrast error on metal blocks
    Fixed brightness & colors for all forcefields
    Remade decorative pipes to fit better
    Changes factory enhancer to match rail mass enhancer
    Remade build block to fit better
    Fixed rail madd enhancer animation
    Tweaked logic block colors into 3 catagories; activation (grey), logic (orange) & modifiers (green)
    Fixed animations for shield capacitor & ship core
    Remade all modules into standardized neutral design
    Remade warhead
    Remade storage
    Fixed all land textures to be slightly less saturated.
    Added new reactor modules
    Added new mine modules
    Fixed medical station colors
    Added/Fixed & Remade a lot more than listed here
    • Like
    Reactions: SkylordLuke
    -Re-upload of files (messed up during 1.2 upload)
    -Quick update to file structure for latest version (may still need a little more work)
    -New crystal texture
    -New circuit/motherboard texture
    -New computer textures (all sides)
    -Ordered pizza several times
    -Fixed ice crystal texture
    -Fixed lava texture
    -Fixed shield capacitor animation
    -Fixed ship core & shield capacitor normals
    -Fixed various mistakes and then forgot what I changed.
    -Procrastinated way too much
    -Tweaked jump drive & inhibitor module animations
    -Tweaked power reactor textures
    -Tweaked rail rotor textures
    -Tweaked a lot of things
    -Added first draft of proper specular & emmisive mapping
    -Removed first draft of specular & emmisive mapping (didn't look right)
    • Like
    Reactions: JumpSuit
    -Fixed pickup rails textures
    -Fixed girder blocks tiling for texture & normals
    -Replaced ore textures (first draft)
    -Darkened black hull & armor further
    -Removed specular mapping until I have time to work on it properly.
    • Like
    Reactions: Reilly Reese