SMBEdit 0.1.9

    Blueprint editing tool

    1. Benevolent27
      Benevolent27
      5/5,
      Version: 0.1.9
      Awesome utility! I use it to convert OBJ files I strip with Blender to make cool new ships.

      Note that the install instructions for linux did not work for me. No such thing as a Pip3.6 command, so I created my own install instructions here, if anyone is interested: https://github.com/p-hofmann/SMBEdit

      Also NOTE that you cannot use the latest version of StarMade with this! You must use a pre-systems 2.0 version. I use version 0.199.654#20170826_140955
    2. Targaryen
      Targaryen
      2/5,
      Version: 0.1.9
      This stuff crashes even when im trying to load smal blueprint ;(
      1. SgSkallagrim
        Author's Response
    3. Haalon
      Haalon
      3/5,
      Version: 0.1.7
      Maybe I am doing something wrong, but all i get is - 'NoneType' object has no attribute 'text' error. Both on Linux and Win,
      1. SgSkallagrim
        Author's Response
        Fixed, thank you.
    4. Edymnion
      Edymnion
      5/5,
      Version: 0.1.7
      Essential tool when you have to move a core. Makes building SO much easier when you don't have to worry about planning core position right from the start!
    5. Babouh
      Babouh
      5/5,
      Version: 0.1.4
      Nice update :)

      Septaris/Babouh
    6. uberadiant
      uberadiant
      5/5,
      Version: 0.1.2
      A hugely useful tool when importing models. Saves literally hours of tedious work!
    7. Genar
      Genar
      5/5,
      Version: 0.0.5
      Its till awesome ! I tested it a few times and it worked great :D But sometimes it looks like the process crashed, because theres no progress bar or something like this. The wedging is still buged, tried -at und -aw together and my ship looked kinda destroyed after it finished, because often the wrong blocks were placed, but otherwise its a great tool ! :D
      1. SgSkallagrim
        Author's Response
        Thanks for the feedback!

        With '-verbose' more info is shown on what is happening.

        The auto-shape function is a 'quick and dirty' solution.
        It looks at the positions directly adjacent to it, no diagonals, and tries to guess what shape is right.
        I think it would work best with a hull that is 2 block thick or has other blocks on the 'inside' below the hull.
        I just hope it does far more blocks right than wrong.
        An option to restriction this to cube shaped blocks to prevent overwriting correct blocks would be a helpful next step.
    8. Genar
      Genar
      5/5,
      Version: 0.0.4
      Its just excellent ! I havent tried it yet, but the idea is very good and i hope this will help people to create amazing ships faster than before :) But if it possible that you could add an Automatic wedge function in the future ? Keep the great work up !
      1. SgSkallagrim
        Author's Response
        I lost more than a few nights on the auto wedge/corner problem.
        It can be quite difficult to tell, which side of the hull is 'in' and which is 'out', not to mention that block orientation in StarMade it a nightmare in of its own.

        There are cases where it is obvious and it would save a lot of time already. I will give it another night of thought.
    9. OmegaGame
      OmegaGame
      5/5,
      Version: 0.0.4
      I was just talking to a faction mate who wanted to make his 200k ship a different color when i told him about how its such a pain to replace the hull block color on large ships without either taking a long time replacing in small sections or crashing constantly trying to push the limit.. So when i logged off and seen this on the docks imagine my surprise.. Were your ears burning? At any rate, thanks for this awesome tool!
      1. SgSkallagrim
        Author's Response
        I have been considering to add something like '-color blue:red' and it would exchange all hull of one color with the other.
        But until I need it myself I am to lazy to do it. :)

        When exchanging blocks of the same shape, the block orientation should stay conserved, if not it would help if you could tell the the block ids which were used so I can fix it.
        Thanks!