Hello everyone,
It's time to release my latest project after building for the better part of a year, several redesigns, interior building rage, exterior building rage, turret building rage and logic rage.
I am proud to present to the public: the Scythe Battlecruiser.
It's mostly built by me, with some interior made by Jake_Lancia , ASM, turrets and shuttles supplied by Jake_Lancia, FlyingDebris, moral support by mostly Trinova members and folks on NFD Build server.
Exterior inspired by: EVE Online's Hurricane, Homeworld's Hiigaran Battlecruiser, several WWI(I) era warships, and many other sci-fi franchises.
Her main armament consists of a vertical-fire, 56million damage missile/beam/punch array, a 124k DPS cannon/cannon/ion system and a 4.5mil/s beam/beam/explosive system. Also it has an array of single block swarm missiles to distract enemy PD. (I'm not an expert on weaponry, so don't hold me to these numbers)
Turret complement consists of 4 Blizzard heavy cannon turrets, 3 Blizzard heavy beam turrets, one super-heavy anticapital missile turret, 10 Trident Railgun turrets and 48 Hailstorm PD turrets.
Its hangar holds 2 TRV Delta dropships, with room for one more.
Structural/systems stats:
the power regen seems meager on this pic, but thats because the 14x 1.35mil docked reactors arent counted in that. These, along with a 60% passive Ion, 25% Punch, 25% Pierce effect and a docked shield generator (to not have to waste 10 secs after the shields go down) form its defensive grid.
Interior consists of a big hangar, diplomatic welcome hall, cargo hold, several crew compartments, showers, toilets, a mess hall/kitchen, captain's quarters, other important officer's quarters, a bar, several relaxation areas, a combat briefing room, medbays, medical storage areas, a bridge and a core room/command center, all connected by elaborate hallways and 4 functional rail elevators. (some pictures in the album but it looks better in-game)
Album:
See this ship as my Valentine's gift to you guys.
Please rate and give constructive criticism where necessary.
Peek out.
It's time to release my latest project after building for the better part of a year, several redesigns, interior building rage, exterior building rage, turret building rage and logic rage.
I am proud to present to the public: the Scythe Battlecruiser.
It's mostly built by me, with some interior made by Jake_Lancia , ASM, turrets and shuttles supplied by Jake_Lancia, FlyingDebris, moral support by mostly Trinova members and folks on NFD Build server.
Exterior inspired by: EVE Online's Hurricane, Homeworld's Hiigaran Battlecruiser, several WWI(I) era warships, and many other sci-fi franchises.
Her main armament consists of a vertical-fire, 56million damage missile/beam/punch array, a 124k DPS cannon/cannon/ion system and a 4.5mil/s beam/beam/explosive system. Also it has an array of single block swarm missiles to distract enemy PD. (I'm not an expert on weaponry, so don't hold me to these numbers)
Turret complement consists of 4 Blizzard heavy cannon turrets, 3 Blizzard heavy beam turrets, one super-heavy anticapital missile turret, 10 Trident Railgun turrets and 48 Hailstorm PD turrets.
Its hangar holds 2 TRV Delta dropships, with room for one more.
Structural/systems stats:
the power regen seems meager on this pic, but thats because the 14x 1.35mil docked reactors arent counted in that. These, along with a 60% passive Ion, 25% Punch, 25% Pierce effect and a docked shield generator (to not have to waste 10 secs after the shields go down) form its defensive grid.
Interior consists of a big hangar, diplomatic welcome hall, cargo hold, several crew compartments, showers, toilets, a mess hall/kitchen, captain's quarters, other important officer's quarters, a bar, several relaxation areas, a combat briefing room, medbays, medical storage areas, a bridge and a core room/command center, all connected by elaborate hallways and 4 functional rail elevators. (some pictures in the album but it looks better in-game)
Album:
See this ship as my Valentine's gift to you guys.
Please rate and give constructive criticism where necessary.
Peek out.