I wasn't exactly sure what kind of ship I wanted to build, so I threw in a bit of everything. Some parts salvager, some parts infiltrator, and a little bit of extra stuff.
Stats:
The ship is fairly small and quick, making it good for getting in, out, and around a lot of places. Comes with an anti-missile turret for extra protection.
Although a bit cramped in some places, the interior is actually rather spacious given the ship's size. This is the main compartment, with access to the cockpit, core room, and engineering. It also has a small lift in the center that leads to the hangar.
The ship has a myriad of systems onboard, including a scanner, AMC (with 100% overdrive), stop effect (also 100%), salvage beam, shield-drain beam, radarjammer, and jump-drive (in the core room). Also comes with a faction module, and AI (accessed via the cockpit).
The hangar is of decent size, at least enough for the ships I've added. It comes with one multi-purpose shuttle (AMCs, salvagers, astrotech beams, radarjammer, 100% stop effect, and faction module), and a small 'mech' for salvaging and making repairs (also comes with a faction module). On the floor of the hangar is a guide rail system to help fit the ships into the hangar when docking. Just aim the docking beam at the end rail on the outside of the ship (when the doors are open), let it move into the center of the room, exit your ship, then press the button on the side of the hangar you wish to move the ship to. (Only works going in though. You'll actually have to fly the ships out.)
Hope you enjoy!
Stats:
The ship is fairly small and quick, making it good for getting in, out, and around a lot of places. Comes with an anti-missile turret for extra protection.
Although a bit cramped in some places, the interior is actually rather spacious given the ship's size. This is the main compartment, with access to the cockpit, core room, and engineering. It also has a small lift in the center that leads to the hangar.
The ship has a myriad of systems onboard, including a scanner, AMC (with 100% overdrive), stop effect (also 100%), salvage beam, shield-drain beam, radarjammer, and jump-drive (in the core room). Also comes with a faction module, and AI (accessed via the cockpit).
The hangar is of decent size, at least enough for the ships I've added. It comes with one multi-purpose shuttle (AMCs, salvagers, astrotech beams, radarjammer, 100% stop effect, and faction module), and a small 'mech' for salvaging and making repairs (also comes with a faction module). On the floor of the hangar is a guide rail system to help fit the ships into the hangar when docking. Just aim the docking beam at the end rail on the outside of the ship (when the doors are open), let it move into the center of the room, exit your ship, then press the button on the side of the hangar you wish to move the ship to. (Only works going in though. You'll actually have to fly the ships out.)
Hope you enjoy!