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    Latest Reviews

    1. Snowbione
      Snowbione
      5/5,
      Version: 1.0
      Hey i dont comment or reveiw anymore but i downloaded this ship earlier because it reminded me of The alien Cargo ships in the "We Are Legion we are Bobs" Books by Dennis E Taylor, thank you for giving my Bobs Something to fight :)
    2. Porkbellygamer
    3. StarGuy1701
      StarGuy1701
      5/5,
      Version: 1.0
      Hi, @Xpertice! I see you have made an improved version of Big Dipper, nice Job!

      The overall design of this Large Ship of yours fits very well with your other one. But this time, we have here a Tank!

      The strongest weapon I have made so far in Starmade at the moment is equipped on my 18k mass Command Cruiser with over 60k DPS. and even with the combination of that and it's various Missile systems, she can barely reduce your shields in half (Maybe it's just me?). Not only that it has fast regenerating with high capacity shields, it has several layers of Armor. (Now that's a lot of protection!) at this point, obviously, this would make a great Blockade Runner, or just being a Battleship. Perhaps my only suggestion around this topic would be to add more Anti-Missile turret. So that it would make a great Protector of it's smaller ships (like, among a fleet) against missiles.

      Now while the ship has excellent defenses, I can't say the same for it's offensive. The weapon size is still a bit small for a ship at this size. Your Salvage System however is very effective. It can eat up an asteroid very quickly (Maybe two, three minutes?) And I can see you filled up your ship mostly with systems so that's good. Perhaps my biggest concern on this matter would have something to do with Reactor Chambers...

      The ship appears to be focused on the Recon Chamber.
      -If you are going for a Battleship configuration, perhaps you can go with Defense Chambers
      -Or you can go for the Logistics Chamber > Mining Bonus 1/2

      FTL: I noticed that your ship appears to be having problems charging it's FTL Drive, even with the Jump PowerEfficiency 1 installed. You could up that a bit (Probably go for Jump Power Efficiency 2) Or you can use the Power Chamber and go for Reactor Base Enhancement. Try to experiment with the possible configurations. :)

      Interior-Wise, There's not too much to say at the moment, but you might want to look into how to create create rail/logic controlled elevator at least. Well, especially if you are going for a RP-like interior or so.

      Overall, an improvement with your build. And I think you might even be able to make a great warship or even a Titan very soon. :D Here's your Five Stars, as promised. And as usual, Keep up the good work!
      1. Xpertice
        Author's Response
        I like your ideas! In regards to the FTL, I'll have to cut down pretty heavily on the scanning systems for the power reduction, but it'll still have perma-scan/power reduction so it can drill right to the reactor of ships.

        Anyway, I will also have to shorten the thrusters and add a Top Speed chamber. Putting more gun into this thing is nearly impossible as it's heavily wrapped in Standard Armor and already high weapon power requirements (although the heavy shields and secret interior thrusters make it still good) and the salvagers/cargo bay, while possibly overkill/at first sight useless, make it quite possible to pick up the blocks from ships/scrap from stations or just pick up stuff from asteroids, as well as the cargo bay acting as a nearly-bottomless bag of holding if you're in the same sector. Also very important for PvE if you're going to keep on killing pirates, especially if you have many large ship blueprints. Or PvP if you want to intercept cargo ships/destroy salvaging noobs.

        The interior design, while it may appear to try to be an RP ship, and aesthetic-wise work decently well, is mostly intended to be like the Trading Guild ships in the game which essentially would have a minibar and a bed for each pilot. On top of the other changes I mentioned, I did also add a rail elevator, and despite it being a pretty tight space to get into, not only does it do its job w/o Gmodism's cruft, but the tight space also makes it more suited for, you know, an elevator.

        I made all of these changes and more and will be uploading them to the same page as a new version very shortly. Thank you for the help.

        P.S. Also I'm adding more AMS turrets.
    4. therimmer96
      therimmer96
      4/5,
      Version: V1.0
      2 axis of symmetry, lots of grey, ice thrusters

      GOD DAMN IT JAKE
      1. Jake_Lancia
        Author's Response
        STOP BLAMING ME! :U
    5. Ithirahad
    6. StarGuy1701
      StarGuy1701
      5/5,
      Version: MK10
      Awesome Turret, @Gmodism!

      This is by far my Favorite Gmodism Industries Turret, love the design and it does it's purpose well!

      Really COOL :D
      1. Gmodism
        Author's Response
        Thanks for the stars, we are happy you enjoy it!!
    7. StarGuy1701
      StarGuy1701
      5/5,
      Version: 2018-07-19
      Hello @Fugari2! Your Frigate is Excelent! It looks great from the Outside and is just as great with it's inside. And no, I got no problems with it's size -- I always liked building small in mass/size simply because I can't or don't have the time to build such behemoths :)

      The Best part of this build is it's awesome interior. Great use of Slabs and various blocks/wedges. Just, wow. (Would it be okay if I try/apply this (similar) style on my ships?)

      Anyways, System-wise, I can tell that the ship is definitely old (in a good way, it's awesome). I mean, I'm still seeing old blocks here that, I believe, no longer functioning. Like the Jump Drive/Module and the Old Weapon effect systems. You could start improving this ship In terms of performance by completely removing these old blocks. Should give the ship enough space for improved systems, etc. This should also help you improve Your thrusters' Integrity.

      Overall, this is a Very Nice ship. :)
      1. Fugari2
        Author's Response
        Im glad you like it! I build small for that exact reason as well, and because it allows more ships etc in a battle without crashing a server.

        And yeah no problem! y'all can use whatever you like from any of my ships. Part of the reason im too stubborn to replace it is its interior haha.

        haha yeah the ship is at least 2 years old, it actually used to be green etc lol. Im sure its full of old blocks that i missed when i attempted to refit it. I'll upload a updated version after i finish the fleet.
    8. StarGuy1701
      StarGuy1701
      4/5,
      Version: 1.0
      Hey there @Xpertice! It's a nice ship that you have here! Although I hope that you would add at least one screenshot on your posts showcasing your ship/system. I do understand though that looks wasn't the main focus of the ship at the moment, as I understood. (In which, is actually good so far! Alien-looking, in my opinion. I like it! You could just add more blocks/details on the hull later on a future update, probably) So I will instead comment on the Systems that you made and possibly share some the things I learned too. (I might even learn a thing or two from you as well)

      Now, I understand that it can be difficult understanding the new systems at the moment, but there are plenty of Tutorials in the internet at the moment and could make great source of knowledge. Also, we tend to experiment.

      Your ship is quite large, and with a lvl 17 reactor with perfect 100% Stabilization + a bit of buffer. Actually, have plenty of room for more systems! So you can start improving the Reactor Size/Stabilization a bit up to lets say, Lvl 19 or 20. Of course, bigger reactor means more stabilizers. But that's no problem. Since, I don't really take this as an RP-based ship, You can just add more and more Stabilizers in the front without worrying too much about space.

      I haven't tested the Salvage systems yet, and I know that we could have own styles and standards for ships and systems, but I think your salvage and your weapons system could be much bigger in terms of module count, which = effectiveness. Considering this is Categorized/Tagged as a PVP Ship, it should be strong enough to be in a fight against it's size, at least. Now, The Refit Version of the Second Ship I created actually has a lvl 15 Reactor, but it's actually, seemingly enough to power up 1200 Total Modules of Cannon-Cannon system, While also capable to fly and fire even with it's two Missile systems are reloading (Missile [500] and Missile-Beam [800 Size] with 20 Misile Capacity) without losing power in the process. All that, and it also has shields, recharging, quite decent I think. But the point is, your ship literally has plenty of Room for Improvements.

      Overall, your ship is ideal for survival. It has enough weapons and shields that can take out Isanth's -- Especially of course if you upgrade it's systems in the future update, I hope. Eitherway, I promise I will give the ship 5 Stars for it. :) Keep up the good work! :D
      1. Xpertice
        Author's Response
        Alright. Yeah, I wanted to create a thread about the new power and weapons desperately asking for help (as if the dev build 25% balance patches never happened), but now I realize that you don't need stabilizers to be that far. It can even tank itself! I spawned a pirate-factioned mob of it and pitted an admin-loaded copy of it that I controlled against it. Neither were able to down the other's shields. I'll see what I can do for a new ship because for the most part it's heavily compartmentalized. Anyway, enjoy your copy of it. I'll see if I can grab a screenshot of it.
    9. Shiniyami
      Shiniyami
      5/5,
      Version: NERDS
      Really cool 40k style decor, I might make a version with wings to put on my battleship.
    10. drexdemon
      drexdemon
      5/5,
      Version: 4/24/18
      Good Job <3
    11. drexdemon
      drexdemon
      5/5,
      Version: Mark VI
      Did you plan to update this StarFighter ?
      By the Way Good Job :)
      1. Aesthetics
        Author's Response
        It is presently up-to-date, anyway. Regardless, thank you.
    12. StormWing0
      StormWing0
      5/5,
      Version: 0.9
      Good but sadly needs to be updated to the current power system. :( Good work though and fun to mess with. :)
    13. -PR-Sandbag
      -PR-Sandbag
      5/5,
      Version: v0.200.334
      This ship is impressive - you do not get a sense of it's scale until you are standing under those GIANT turrets along the mid section. Great detailing!!
    14. GnomeKing
      GnomeKing
      4/5,
      Version: MK1
      gun + rails .... = rail-gun :)
      1. Gmodism
        Author's Response
        LOL, perhaps is should have been gauss gun to not confuse folks.
    15. Dabmi
      Dabmi
      3/5,
      Version: v1.4
      Only problem is that the rotating lasers no longer can be controlled from the ships core. Everything works except engaging the automatic mining
      1. DeepspaceMechanic
        Author's Response
        The fact that salvage computers don't respond to logic signals is probably a temporary issue of the game itself though... Also, even the latest update of this ship is from Sept 2017, and it's pointed out in the "game version" field that it's fitted with classic systems only.

        It was a nice ship at its time, but it's obsolete now, similar to most of my functionality-oriented creations / most stuff in the Community Content section. I don't currently intend to refit it, because I'm not really satisfied with its overall design anymore. I might build a more modern planet miner once the new planets come out, though :)

        Anyways, thanks for reporting the issue.
    16. StarGuy1701
      StarGuy1701
      5/5,
      Version: Mark VI
      Very Nice Fighter! I'm a fan of this particular Old Republic[Duh, Empire] Fighter and you did a good job with it's overall design! Perhaps replace the grey armor with Dark-Grey and it would look much better. Other than that, I have no Concerns about it's System/Weapons, Etc.
      1. Aesthetics
        Author's Response
        Thank you. It's good to know the Mark VI works as intended.
    17. crazyf22raptor
      crazyf22raptor
      4/5,
      Version: Mark VI
      Nice little fighter. would work nice as a swarm drone.
      1. Aesthetics
        Author's Response
        Testing of the fighter indicates that effective swarming may begin at 10 starfighters and above, in action, simultaneously. Thank you for the review.
    18. MeRobo
      MeRobo
      5/5,
      Version: V1.0
      I really like this ship. I can easilly identify it as a trident ship but it doesn't look like a blatant rip off of one of your older builds. A thing I think is especially worth mentioning is the subtle yet effective detailing in certain parts of the ship.
      I also enjoy the way you pulled of the limmitted (nothing negative, as Matt stated) colour palette.
    19. Matt_Bradock
      Matt_Bradock
      5/5,
      Version: V1.0
      Oh... the first vessel released for the new system that doesn't only look gorgeous (less is sometimes more, in this case, very true for the color palette) but also decently functions. I feel like I'm gonna spend some good hours until I learn how every nook and cranny works on this beauty.
      1. Jake_Lancia
        Author's Response
        I'm glad you like it. This promises to be the first of a new style of Trident ships with a more subdued colour palette and more depth.

        Oh btw I'll be updating this VERY SOON:tm: to remove the not-working mine layer blocks that I should have taken out a while ago :/
    20. MChain
      MChain
      5/5,
      Version: 3.0
      ah those little bastards... Love'em so much xD

      I'd use slabbing on some parts of the ship, that allows for even better re-creation of her.
      1. Ixalite
        Author's Response
        I'd agree, but often slabs + wedges looks TERRIBLE!