Republic ETA-2 Actis-Class Interceptor
Red Version
Extensively used by the Jedi during the clone wars, the ETA-2 Actis-Class Interceptor, or more commonly known as the Jedi Starfighter, provided a small, fast, and agile starfighter for patrol or reconnaissance as well as intercepting enemy targets. Jedi pilots would often strip them down even further removing heavy sensors other non essential things that a Jedi's senses would replace in order to reduce weight and increase performance. At its disposal were two laser cannons and two light ion cannons for offensive capabilities, however its size was too small for a hyperdrive or shields.
Special Characteristics:
In this role play model, I have included a large amount of logic in a small craft. You have the logic cockpit hatch, all 4 s-foil wings, and landing gear. In addition, I have added the Hyperspace Ring for each color (See notes below on how to operate.) In order to increase it's speed, I have added an overdrive computer that will increase speed by roughly 32%.
Stats ETA-2 Interceptor:
Mass: 102.9
Blocks: 799
Length: 23m, Height: 7m, Width: 25m
Power: 50,000 (regen 18,103 e/sec)
Thrust: 146.3 (Max Speed: 480.4 [638 w/overdrive] blocks: 78: Ratio to mass: 1.4)
Sheilds: 0
Structure HP: 29,030
Armor HP: 31,325
Stats Hyperspace Ring:
Mass: 731.6
Blocks: 6,657
Length: 19m, Height: 42m, Width: 43m
Power: 50,000 (regen 148,965.3 e/sec)
Thrust: 1,105.2 (Max Speed: 502.6 [Ratio to Mass: 1.5]
Shields: 0
Structure HP: 274,980
Armor HP: 247,125
Hyperspace Ring Use Instructions:
I have made the hyperspace rings a separate blueprint to make easier to spawn multiples in without the fighters. The fighters now have a rail docker and camera for easy docking maneuvers onto the hyperspace rings. In order to undock from the rings however, you will need to connect the wireless logic block located in the cockpit of the fighter to the wireless logic block that is visible on the ring. This will allow easy undocking while in the fighter and for quick release. The reason for this is because there are a pair of clamps on the bottom of the ring that clamp onto the fighter and the only way for them to release properly is to use the "Undock Ring" button set up on the fighter. Now, Once you have docked with the hyperspace ring, you will need to use the up and down arrow keys to move from entity to entity because the hyperspace ring is now considered the base entity. The reason for this was because jump drives cannot be activated if they are not mounted onto the base entity of a rail docking hierarchy. When you get these things down, it will be smooth sailing from this point on. The hyperspace ring has a very fast recharge on it which makes it great for jumping around with your fighter. I hope you enjoy this new update to the ETA-2 Interceptor.
Notes from the Author:
More colors options for this fighter will be coming in a later update. And as always, if you like this build, or have a comment or critique, please leave a review below and check out more of my builds.
Red Version
Extensively used by the Jedi during the clone wars, the ETA-2 Actis-Class Interceptor, or more commonly known as the Jedi Starfighter, provided a small, fast, and agile starfighter for patrol or reconnaissance as well as intercepting enemy targets. Jedi pilots would often strip them down even further removing heavy sensors other non essential things that a Jedi's senses would replace in order to reduce weight and increase performance. At its disposal were two laser cannons and two light ion cannons for offensive capabilities, however its size was too small for a hyperdrive or shields.
Special Characteristics:
In this role play model, I have included a large amount of logic in a small craft. You have the logic cockpit hatch, all 4 s-foil wings, and landing gear. In addition, I have added the Hyperspace Ring for each color (See notes below on how to operate.) In order to increase it's speed, I have added an overdrive computer that will increase speed by roughly 32%.
Stats ETA-2 Interceptor:
Mass: 102.9
Blocks: 799
Length: 23m, Height: 7m, Width: 25m
Power: 50,000 (regen 18,103 e/sec)
Thrust: 146.3 (Max Speed: 480.4 [638 w/overdrive] blocks: 78: Ratio to mass: 1.4)
Sheilds: 0
Structure HP: 29,030
Armor HP: 31,325
Stats Hyperspace Ring:
Mass: 731.6
Blocks: 6,657
Length: 19m, Height: 42m, Width: 43m
Power: 50,000 (regen 148,965.3 e/sec)
Thrust: 1,105.2 (Max Speed: 502.6 [Ratio to Mass: 1.5]
Shields: 0
Structure HP: 274,980
Armor HP: 247,125
Hyperspace Ring Use Instructions:
I have made the hyperspace rings a separate blueprint to make easier to spawn multiples in without the fighters. The fighters now have a rail docker and camera for easy docking maneuvers onto the hyperspace rings. In order to undock from the rings however, you will need to connect the wireless logic block located in the cockpit of the fighter to the wireless logic block that is visible on the ring. This will allow easy undocking while in the fighter and for quick release. The reason for this is because there are a pair of clamps on the bottom of the ring that clamp onto the fighter and the only way for them to release properly is to use the "Undock Ring" button set up on the fighter. Now, Once you have docked with the hyperspace ring, you will need to use the up and down arrow keys to move from entity to entity because the hyperspace ring is now considered the base entity. The reason for this was because jump drives cannot be activated if they are not mounted onto the base entity of a rail docking hierarchy. When you get these things down, it will be smooth sailing from this point on. The hyperspace ring has a very fast recharge on it which makes it great for jumping around with your fighter. I hope you enjoy this new update to the ETA-2 Interceptor.
Notes from the Author:
More colors options for this fighter will be coming in a later update. And as always, if you like this build, or have a comment or critique, please leave a review below and check out more of my builds.