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    Raptor_Starter_ship_v1.0 2019-01-16

    Game version
    v0.201.347
    Your unorthodox starter ship. Should be easy to build with starting resources and credits if not with 5 mins of mining. Has two micro salvaging groups with cargo storage of 500. Also it has maxed turn rate, top speed and mining bonus.

    *Can be easily converted to a fighter by replacing salvage modules with cannons, beams or missiles but I feel at this size, its pointless.*

    Stats:
    Power generation: 900 e/s (100% stabilization with 44.4% buffer)
    Shield Capacity: 1000 HP
    Shield regen: 250 HP/s (4 secs to fully recharge)
    2 x 150-salvage power groups
    Thrust: 135.9
    Mass: 25.2
    Dimensions: 17 x 7 x 15

    P.S. I've tried it with all systems on recharge and power generation holds up well. So it won't run out on juice unless you modify it as a fighter.
    Author
    spunk1o1
    Downloads
    278
    Views
    512
    First release
    Last update
    Rating
    4.00 star(s) 1 ratings

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    Latest reviews

    It gets the job done and have some personality, but you would probably get an even fancier ship if you copy/paste this hull backwards =). Also, do not forget you start with some credits. why not spent them on adding a bigger reactor that allows the addition of your cannon barrels to the vessel?
    spunk1o1
    spunk1o1
    I might have to change name to Crab_Starter_ship then. :D oh BTW, I'm using your shuttle as a ground to orbit launch shuttle :P